mirror of
https://github.com/go-gitea/gitea
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215 lines
6.8 KiB
Go
215 lines
6.8 KiB
Go
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package brotli
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import "encoding/binary"
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/* Copyright 2010 Google Inc. All Rights Reserved.
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Distributed under MIT license.
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See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
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*/
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/* For BUCKET_SWEEP == 1, enabling the dictionary lookup makes compression
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a little faster (0.5% - 1%) and it compresses 0.15% better on small text
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and HTML inputs. */
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func (*hashLongestMatchQuickly) HashTypeLength() uint {
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return 8
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}
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func (*hashLongestMatchQuickly) StoreLookahead() uint {
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return 8
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}
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/* HashBytes is the function that chooses the bucket to place
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the address in. The HashLongestMatch and hashLongestMatchQuickly
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classes have separate, different implementations of hashing. */
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func (h *hashLongestMatchQuickly) HashBytes(data []byte) uint32 {
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var hash uint64 = ((binary.LittleEndian.Uint64(data) << (64 - 8*h.hashLen)) * kHashMul64)
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/* The higher bits contain more mixture from the multiplication,
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so we take our results from there. */
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return uint32(hash >> (64 - h.bucketBits))
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}
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/* A (forgetful) hash table to the data seen by the compressor, to
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help create backward references to previous data.
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This is a hash map of fixed size (1 << 16). Starting from the
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given index, 1 buckets are used to store values of a key. */
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type hashLongestMatchQuickly struct {
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hasherCommon
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bucketBits uint
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bucketSweep int
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hashLen uint
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useDictionary bool
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buckets []uint32
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}
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func (h *hashLongestMatchQuickly) Initialize(params *encoderParams) {
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h.buckets = make([]uint32, 1<<h.bucketBits+h.bucketSweep)
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}
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func (h *hashLongestMatchQuickly) Prepare(one_shot bool, input_size uint, data []byte) {
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var partial_prepare_threshold uint = (4 << h.bucketBits) >> 7
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/* Partial preparation is 100 times slower (per socket). */
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if one_shot && input_size <= partial_prepare_threshold {
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var i uint
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for i = 0; i < input_size; i++ {
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var key uint32 = h.HashBytes(data[i:])
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for j := 0; j < h.bucketSweep; j++ {
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h.buckets[key+uint32(j)] = 0
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}
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}
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} else {
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/* It is not strictly necessary to fill this buffer here, but
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not filling will make the results of the compression stochastic
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(but correct). This is because random data would cause the
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system to find accidentally good backward references here and there. */
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for i := range h.buckets {
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h.buckets[i] = 0
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}
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}
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}
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/* Look at 5 bytes at &data[ix & mask].
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Compute a hash from these, and store the value somewhere within
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[ix .. ix+3]. */
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func (h *hashLongestMatchQuickly) Store(data []byte, mask uint, ix uint) {
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var key uint32 = h.HashBytes(data[ix&mask:])
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var off uint32 = uint32(ix>>3) % uint32(h.bucketSweep)
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/* Wiggle the value with the bucket sweep range. */
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h.buckets[key+off] = uint32(ix)
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}
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func (h *hashLongestMatchQuickly) StoreRange(data []byte, mask uint, ix_start uint, ix_end uint) {
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var i uint
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for i = ix_start; i < ix_end; i++ {
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h.Store(data, mask, i)
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}
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}
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func (h *hashLongestMatchQuickly) StitchToPreviousBlock(num_bytes uint, position uint, ringbuffer []byte, ringbuffer_mask uint) {
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if num_bytes >= h.HashTypeLength()-1 && position >= 3 {
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/* Prepare the hashes for three last bytes of the last write.
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These could not be calculated before, since they require knowledge
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of both the previous and the current block. */
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h.Store(ringbuffer, ringbuffer_mask, position-3)
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h.Store(ringbuffer, ringbuffer_mask, position-2)
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h.Store(ringbuffer, ringbuffer_mask, position-1)
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}
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}
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func (*hashLongestMatchQuickly) PrepareDistanceCache(distance_cache []int) {
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}
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/* Find a longest backward match of &data[cur_ix & ring_buffer_mask]
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up to the length of max_length and stores the position cur_ix in the
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hash table.
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Does not look for matches longer than max_length.
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Does not look for matches further away than max_backward.
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Writes the best match into |out|.
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|out|->score is updated only if a better match is found. */
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func (h *hashLongestMatchQuickly) FindLongestMatch(dictionary *encoderDictionary, data []byte, ring_buffer_mask uint, distance_cache []int, cur_ix uint, max_length uint, max_backward uint, gap uint, max_distance uint, out *hasherSearchResult) {
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var best_len_in uint = out.len
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var cur_ix_masked uint = cur_ix & ring_buffer_mask
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var key uint32 = h.HashBytes(data[cur_ix_masked:])
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var compare_char int = int(data[cur_ix_masked+best_len_in])
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var min_score uint = out.score
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var best_score uint = out.score
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var best_len uint = best_len_in
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var cached_backward uint = uint(distance_cache[0])
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var prev_ix uint = cur_ix - cached_backward
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var bucket []uint32
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out.len_code_delta = 0
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if prev_ix < cur_ix {
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prev_ix &= uint(uint32(ring_buffer_mask))
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if compare_char == int(data[prev_ix+best_len]) {
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var len uint = findMatchLengthWithLimit(data[prev_ix:], data[cur_ix_masked:], max_length)
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if len >= 4 {
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var score uint = backwardReferenceScoreUsingLastDistance(uint(len))
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if best_score < score {
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best_score = score
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best_len = uint(len)
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out.len = uint(len)
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out.distance = cached_backward
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out.score = best_score
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compare_char = int(data[cur_ix_masked+best_len])
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if h.bucketSweep == 1 {
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h.buckets[key] = uint32(cur_ix)
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return
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}
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}
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}
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}
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}
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if h.bucketSweep == 1 {
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var backward uint
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var len uint
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/* Only one to look for, don't bother to prepare for a loop. */
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prev_ix = uint(h.buckets[key])
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h.buckets[key] = uint32(cur_ix)
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backward = cur_ix - prev_ix
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prev_ix &= uint(uint32(ring_buffer_mask))
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if compare_char != int(data[prev_ix+best_len_in]) {
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return
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}
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if backward == 0 || backward > max_backward {
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return
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}
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len = findMatchLengthWithLimit(data[prev_ix:], data[cur_ix_masked:], max_length)
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if len >= 4 {
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var score uint = backwardReferenceScore(uint(len), backward)
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if best_score < score {
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out.len = uint(len)
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out.distance = backward
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out.score = score
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return
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}
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}
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} else {
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bucket = h.buckets[key:]
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var i int
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prev_ix = uint(bucket[0])
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bucket = bucket[1:]
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for i = 0; i < h.bucketSweep; (func() { i++; tmp3 := bucket; bucket = bucket[1:]; prev_ix = uint(tmp3[0]) })() {
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var backward uint = cur_ix - prev_ix
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var len uint
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prev_ix &= uint(uint32(ring_buffer_mask))
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if compare_char != int(data[prev_ix+best_len]) {
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continue
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}
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if backward == 0 || backward > max_backward {
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continue
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}
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len = findMatchLengthWithLimit(data[prev_ix:], data[cur_ix_masked:], max_length)
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if len >= 4 {
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var score uint = backwardReferenceScore(uint(len), backward)
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if best_score < score {
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best_score = score
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best_len = uint(len)
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out.len = best_len
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out.distance = backward
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out.score = score
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compare_char = int(data[cur_ix_masked+best_len])
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}
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}
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}
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}
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if h.useDictionary && min_score == out.score {
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searchInStaticDictionary(dictionary, h, data[cur_ix_masked:], max_length, max_backward+gap, max_distance, out, true)
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}
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h.buckets[key+uint32((cur_ix>>3)%uint(h.bucketSweep))] = uint32(cur_ix)
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}
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