1
1
mirror of https://github.com/go-gitea/gitea synced 2024-12-30 12:34:28 +00:00
gitea/vendor/github.com/spf13/pflag/float32_slice.go

175 lines
4.9 KiB
Go
Raw Normal View History

package pflag
import (
"fmt"
"strconv"
"strings"
)
// -- float32Slice Value
type float32SliceValue struct {
value *[]float32
changed bool
}
func newFloat32SliceValue(val []float32, p *[]float32) *float32SliceValue {
isv := new(float32SliceValue)
isv.value = p
*isv.value = val
return isv
}
func (s *float32SliceValue) Set(val string) error {
ss := strings.Split(val, ",")
out := make([]float32, len(ss))
for i, d := range ss {
var err error
var temp64 float64
temp64, err = strconv.ParseFloat(d, 32)
if err != nil {
return err
}
out[i] = float32(temp64)
}
if !s.changed {
*s.value = out
} else {
*s.value = append(*s.value, out...)
}
s.changed = true
return nil
}
func (s *float32SliceValue) Type() string {
return "float32Slice"
}
func (s *float32SliceValue) String() string {
out := make([]string, len(*s.value))
for i, d := range *s.value {
out[i] = fmt.Sprintf("%f", d)
}
return "[" + strings.Join(out, ",") + "]"
}
func (s *float32SliceValue) fromString(val string) (float32, error) {
t64, err := strconv.ParseFloat(val, 32)
if err != nil {
return 0, err
}
return float32(t64), nil
}
func (s *float32SliceValue) toString(val float32) string {
return fmt.Sprintf("%f", val)
}
func (s *float32SliceValue) Append(val string) error {
i, err := s.fromString(val)
if err != nil {
return err
}
*s.value = append(*s.value, i)
return nil
}
func (s *float32SliceValue) Replace(val []string) error {
out := make([]float32, len(val))
for i, d := range val {
var err error
out[i], err = s.fromString(d)
if err != nil {
return err
}
}
*s.value = out
return nil
}
func (s *float32SliceValue) GetSlice() []string {
out := make([]string, len(*s.value))
for i, d := range *s.value {
out[i] = s.toString(d)
}
return out
}
func float32SliceConv(val string) (interface{}, error) {
val = strings.Trim(val, "[]")
// Empty string would cause a slice with one (empty) entry
if len(val) == 0 {
return []float32{}, nil
}
ss := strings.Split(val, ",")
out := make([]float32, len(ss))
for i, d := range ss {
var err error
var temp64 float64
temp64, err = strconv.ParseFloat(d, 32)
if err != nil {
return nil, err
}
out[i] = float32(temp64)
}
return out, nil
}
// GetFloat32Slice return the []float32 value of a flag with the given name
func (f *FlagSet) GetFloat32Slice(name string) ([]float32, error) {
val, err := f.getFlagType(name, "float32Slice", float32SliceConv)
if err != nil {
return []float32{}, err
}
return val.([]float32), nil
}
// Float32SliceVar defines a float32Slice flag with specified name, default value, and usage string.
// The argument p points to a []float32 variable in which to store the value of the flag.
func (f *FlagSet) Float32SliceVar(p *[]float32, name string, value []float32, usage string) {
f.VarP(newFloat32SliceValue(value, p), name, "", usage)
}
// Float32SliceVarP is like Float32SliceVar, but accepts a shorthand letter that can be used after a single dash.
func (f *FlagSet) Float32SliceVarP(p *[]float32, name, shorthand string, value []float32, usage string) {
f.VarP(newFloat32SliceValue(value, p), name, shorthand, usage)
}
// Float32SliceVar defines a float32[] flag with specified name, default value, and usage string.
// The argument p points to a float32[] variable in which to store the value of the flag.
func Float32SliceVar(p *[]float32, name string, value []float32, usage string) {
CommandLine.VarP(newFloat32SliceValue(value, p), name, "", usage)
}
// Float32SliceVarP is like Float32SliceVar, but accepts a shorthand letter that can be used after a single dash.
func Float32SliceVarP(p *[]float32, name, shorthand string, value []float32, usage string) {
CommandLine.VarP(newFloat32SliceValue(value, p), name, shorthand, usage)
}
// Float32Slice defines a []float32 flag with specified name, default value, and usage string.
// The return value is the address of a []float32 variable that stores the value of the flag.
func (f *FlagSet) Float32Slice(name string, value []float32, usage string) *[]float32 {
p := []float32{}
f.Float32SliceVarP(&p, name, "", value, usage)
return &p
}
// Float32SliceP is like Float32Slice, but accepts a shorthand letter that can be used after a single dash.
func (f *FlagSet) Float32SliceP(name, shorthand string, value []float32, usage string) *[]float32 {
p := []float32{}
f.Float32SliceVarP(&p, name, shorthand, value, usage)
return &p
}
// Float32Slice defines a []float32 flag with specified name, default value, and usage string.
// The return value is the address of a []float32 variable that stores the value of the flag.
func Float32Slice(name string, value []float32, usage string) *[]float32 {
return CommandLine.Float32SliceP(name, "", value, usage)
}
// Float32SliceP is like Float32Slice, but accepts a shorthand letter that can be used after a single dash.
func Float32SliceP(name, shorthand string, value []float32, usage string) *[]float32 {
return CommandLine.Float32SliceP(name, shorthand, value, usage)
}