mirror of
https://github.com/go-gitea/gitea
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317 lines
8.2 KiB
Go
317 lines
8.2 KiB
Go
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// Copyright 2012 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build windows
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// Package svc provides everything required to build Windows service.
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//
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package svc
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import (
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"errors"
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"runtime"
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"syscall"
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"unsafe"
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"golang.org/x/sys/windows"
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)
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// State describes service execution state (Stopped, Running and so on).
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type State uint32
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const (
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Stopped = State(windows.SERVICE_STOPPED)
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StartPending = State(windows.SERVICE_START_PENDING)
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StopPending = State(windows.SERVICE_STOP_PENDING)
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Running = State(windows.SERVICE_RUNNING)
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ContinuePending = State(windows.SERVICE_CONTINUE_PENDING)
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PausePending = State(windows.SERVICE_PAUSE_PENDING)
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Paused = State(windows.SERVICE_PAUSED)
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)
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// Cmd represents service state change request. It is sent to a service
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// by the service manager, and should be actioned upon by the service.
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type Cmd uint32
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const (
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Stop = Cmd(windows.SERVICE_CONTROL_STOP)
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Pause = Cmd(windows.SERVICE_CONTROL_PAUSE)
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Continue = Cmd(windows.SERVICE_CONTROL_CONTINUE)
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Interrogate = Cmd(windows.SERVICE_CONTROL_INTERROGATE)
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Shutdown = Cmd(windows.SERVICE_CONTROL_SHUTDOWN)
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)
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// Accepted is used to describe commands accepted by the service.
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// Note that Interrogate is always accepted.
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type Accepted uint32
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const (
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AcceptStop = Accepted(windows.SERVICE_ACCEPT_STOP)
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AcceptShutdown = Accepted(windows.SERVICE_ACCEPT_SHUTDOWN)
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AcceptPauseAndContinue = Accepted(windows.SERVICE_ACCEPT_PAUSE_CONTINUE)
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)
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// Status combines State and Accepted commands to fully describe running service.
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type Status struct {
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State State
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Accepts Accepted
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CheckPoint uint32 // used to report progress during a lengthy operation
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WaitHint uint32 // estimated time required for a pending operation, in milliseconds
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}
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// ChangeRequest is sent to the service Handler to request service status change.
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type ChangeRequest struct {
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Cmd Cmd
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CurrentStatus Status
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}
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// Handler is the interface that must be implemented to build Windows service.
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type Handler interface {
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// Execute will be called by the package code at the start of
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// the service, and the service will exit once Execute completes.
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// Inside Execute you must read service change requests from r and
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// act accordingly. You must keep service control manager up to date
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// about state of your service by writing into s as required.
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// args contains service name followed by argument strings passed
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// to the service.
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// You can provide service exit code in exitCode return parameter,
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// with 0 being "no error". You can also indicate if exit code,
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// if any, is service specific or not by using svcSpecificEC
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// parameter.
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Execute(args []string, r <-chan ChangeRequest, s chan<- Status) (svcSpecificEC bool, exitCode uint32)
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}
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var (
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// These are used by asm code.
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goWaitsH uintptr
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cWaitsH uintptr
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ssHandle uintptr
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sName *uint16
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sArgc uintptr
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sArgv **uint16
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ctlHandlerProc uintptr
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cSetEvent uintptr
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cWaitForSingleObject uintptr
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cRegisterServiceCtrlHandlerW uintptr
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)
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func init() {
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k := syscall.MustLoadDLL("kernel32.dll")
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cSetEvent = k.MustFindProc("SetEvent").Addr()
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cWaitForSingleObject = k.MustFindProc("WaitForSingleObject").Addr()
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a := syscall.MustLoadDLL("advapi32.dll")
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cRegisterServiceCtrlHandlerW = a.MustFindProc("RegisterServiceCtrlHandlerW").Addr()
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}
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type ctlEvent struct {
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cmd Cmd
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errno uint32
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}
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// service provides access to windows service api.
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type service struct {
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name string
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h windows.Handle
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cWaits *event
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goWaits *event
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c chan ctlEvent
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handler Handler
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}
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func newService(name string, handler Handler) (*service, error) {
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var s service
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var err error
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s.name = name
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s.c = make(chan ctlEvent)
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s.handler = handler
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s.cWaits, err = newEvent()
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if err != nil {
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return nil, err
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}
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s.goWaits, err = newEvent()
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if err != nil {
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s.cWaits.Close()
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return nil, err
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}
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return &s, nil
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}
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func (s *service) close() error {
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s.cWaits.Close()
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s.goWaits.Close()
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return nil
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}
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type exitCode struct {
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isSvcSpecific bool
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errno uint32
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}
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func (s *service) updateStatus(status *Status, ec *exitCode) error {
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if s.h == 0 {
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return errors.New("updateStatus with no service status handle")
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}
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var t windows.SERVICE_STATUS
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t.ServiceType = windows.SERVICE_WIN32_OWN_PROCESS
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t.CurrentState = uint32(status.State)
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if status.Accepts&AcceptStop != 0 {
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t.ControlsAccepted |= windows.SERVICE_ACCEPT_STOP
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}
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if status.Accepts&AcceptShutdown != 0 {
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t.ControlsAccepted |= windows.SERVICE_ACCEPT_SHUTDOWN
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}
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if status.Accepts&AcceptPauseAndContinue != 0 {
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t.ControlsAccepted |= windows.SERVICE_ACCEPT_PAUSE_CONTINUE
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}
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if ec.errno == 0 {
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t.Win32ExitCode = windows.NO_ERROR
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t.ServiceSpecificExitCode = windows.NO_ERROR
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} else if ec.isSvcSpecific {
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t.Win32ExitCode = uint32(windows.ERROR_SERVICE_SPECIFIC_ERROR)
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t.ServiceSpecificExitCode = ec.errno
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} else {
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t.Win32ExitCode = ec.errno
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t.ServiceSpecificExitCode = windows.NO_ERROR
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}
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t.CheckPoint = status.CheckPoint
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t.WaitHint = status.WaitHint
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return windows.SetServiceStatus(s.h, &t)
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}
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const (
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sysErrSetServiceStatusFailed = uint32(syscall.APPLICATION_ERROR) + iota
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sysErrNewThreadInCallback
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)
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func (s *service) run() {
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s.goWaits.Wait()
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s.h = windows.Handle(ssHandle)
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argv := (*[100]*int16)(unsafe.Pointer(sArgv))[:sArgc]
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args := make([]string, len(argv))
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for i, a := range argv {
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args[i] = syscall.UTF16ToString((*[1 << 20]uint16)(unsafe.Pointer(a))[:])
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}
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cmdsToHandler := make(chan ChangeRequest)
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changesFromHandler := make(chan Status)
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exitFromHandler := make(chan exitCode)
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go func() {
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ss, errno := s.handler.Execute(args, cmdsToHandler, changesFromHandler)
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exitFromHandler <- exitCode{ss, errno}
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}()
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status := Status{State: Stopped}
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ec := exitCode{isSvcSpecific: true, errno: 0}
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var outch chan ChangeRequest
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inch := s.c
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var cmd Cmd
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loop:
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for {
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select {
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case r := <-inch:
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if r.errno != 0 {
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ec.errno = r.errno
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break loop
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}
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inch = nil
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outch = cmdsToHandler
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cmd = r.cmd
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case outch <- ChangeRequest{cmd, status}:
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inch = s.c
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outch = nil
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case c := <-changesFromHandler:
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err := s.updateStatus(&c, &ec)
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if err != nil {
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// best suitable error number
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ec.errno = sysErrSetServiceStatusFailed
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if err2, ok := err.(syscall.Errno); ok {
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ec.errno = uint32(err2)
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}
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break loop
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}
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status = c
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case ec = <-exitFromHandler:
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break loop
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}
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}
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s.updateStatus(&Status{State: Stopped}, &ec)
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s.cWaits.Set()
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}
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func newCallback(fn interface{}) (cb uintptr, err error) {
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defer func() {
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r := recover()
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if r == nil {
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return
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}
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cb = 0
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switch v := r.(type) {
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case string:
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err = errors.New(v)
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case error:
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err = v
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default:
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err = errors.New("unexpected panic in syscall.NewCallback")
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}
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}()
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return syscall.NewCallback(fn), nil
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}
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// BUG(brainman): There is no mechanism to run multiple services
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// inside one single executable. Perhaps, it can be overcome by
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// using RegisterServiceCtrlHandlerEx Windows api.
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// Run executes service name by calling appropriate handler function.
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func Run(name string, handler Handler) error {
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runtime.LockOSThread()
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tid := windows.GetCurrentThreadId()
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s, err := newService(name, handler)
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if err != nil {
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return err
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}
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ctlHandler := func(ctl uint32) uintptr {
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e := ctlEvent{cmd: Cmd(ctl)}
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// We assume that this callback function is running on
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// the same thread as Run. Nowhere in MS documentation
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// I could find statement to guarantee that. So putting
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// check here to verify, otherwise things will go bad
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// quickly, if ignored.
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i := windows.GetCurrentThreadId()
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if i != tid {
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e.errno = sysErrNewThreadInCallback
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}
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s.c <- e
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return 0
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}
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var svcmain uintptr
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getServiceMain(&svcmain)
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t := []windows.SERVICE_TABLE_ENTRY{
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{syscall.StringToUTF16Ptr(s.name), svcmain},
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{nil, 0},
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}
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goWaitsH = uintptr(s.goWaits.h)
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cWaitsH = uintptr(s.cWaits.h)
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sName = t[0].ServiceName
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ctlHandlerProc, err = newCallback(ctlHandler)
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if err != nil {
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return err
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}
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go s.run()
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err = windows.StartServiceCtrlDispatcher(&t[0])
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if err != nil {
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return err
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}
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return nil
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}
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