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223 lines
11 KiB
Go
223 lines
11 KiB
Go
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// Copyright 2018 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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/*
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Package packages loads Go packages for inspection and analysis.
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The Load function takes as input a list of patterns and return a list of Package
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structs describing individual packages matched by those patterns.
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The LoadMode controls the amount of detail in the loaded packages.
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Load passes most patterns directly to the underlying build tool,
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but all patterns with the prefix "query=", where query is a
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non-empty string of letters from [a-z], are reserved and may be
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interpreted as query operators.
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Two query operators are currently supported: "file" and "pattern".
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The query "file=path/to/file.go" matches the package or packages enclosing
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the Go source file path/to/file.go. For example "file=~/go/src/fmt/print.go"
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might return the packages "fmt" and "fmt [fmt.test]".
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The query "pattern=string" causes "string" to be passed directly to
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the underlying build tool. In most cases this is unnecessary,
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but an application can use Load("pattern=" + x) as an escaping mechanism
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to ensure that x is not interpreted as a query operator if it contains '='.
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All other query operators are reserved for future use and currently
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cause Load to report an error.
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The Package struct provides basic information about the package, including
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- ID, a unique identifier for the package in the returned set;
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- GoFiles, the names of the package's Go source files;
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- Imports, a map from source import strings to the Packages they name;
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- Types, the type information for the package's exported symbols;
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- Syntax, the parsed syntax trees for the package's source code; and
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- TypeInfo, the result of a complete type-check of the package syntax trees.
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(See the documentation for type Package for the complete list of fields
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and more detailed descriptions.)
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For example,
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Load(nil, "bytes", "unicode...")
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returns four Package structs describing the standard library packages
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bytes, unicode, unicode/utf16, and unicode/utf8. Note that one pattern
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can match multiple packages and that a package might be matched by
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multiple patterns: in general it is not possible to determine which
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packages correspond to which patterns.
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Note that the list returned by Load contains only the packages matched
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by the patterns. Their dependencies can be found by walking the import
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graph using the Imports fields.
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The Load function can be configured by passing a pointer to a Config as
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the first argument. A nil Config is equivalent to the zero Config, which
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causes Load to run in LoadFiles mode, collecting minimal information.
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See the documentation for type Config for details.
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As noted earlier, the Config.Mode controls the amount of detail
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reported about the loaded packages, with each mode returning all the data of the
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previous mode with some extra added. See the documentation for type LoadMode
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for details.
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Most tools should pass their command-line arguments (after any flags)
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uninterpreted to the loader, so that the loader can interpret them
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according to the conventions of the underlying build system.
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See the Example function for typical usage.
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*/
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package packages // import "golang.org/x/tools/go/packages"
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/*
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Motivation and design considerations
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The new package's design solves problems addressed by two existing
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packages: go/build, which locates and describes packages, and
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golang.org/x/tools/go/loader, which loads, parses and type-checks them.
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The go/build.Package structure encodes too much of the 'go build' way
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of organizing projects, leaving us in need of a data type that describes a
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package of Go source code independent of the underlying build system.
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We wanted something that works equally well with go build and vgo, and
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also other build systems such as Bazel and Blaze, making it possible to
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construct analysis tools that work in all these environments.
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Tools such as errcheck and staticcheck were essentially unavailable to
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the Go community at Google, and some of Google's internal tools for Go
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are unavailable externally.
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This new package provides a uniform way to obtain package metadata by
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querying each of these build systems, optionally supporting their
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preferred command-line notations for packages, so that tools integrate
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neatly with users' build environments. The Metadata query function
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executes an external query tool appropriate to the current workspace.
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Loading packages always returns the complete import graph "all the way down",
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even if all you want is information about a single package, because the query
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mechanisms of all the build systems we currently support ({go,vgo} list, and
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blaze/bazel aspect-based query) cannot provide detailed information
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about one package without visiting all its dependencies too, so there is
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no additional asymptotic cost to providing transitive information.
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(This property might not be true of a hypothetical 5th build system.)
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In calls to TypeCheck, all initial packages, and any package that
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transitively depends on one of them, must be loaded from source.
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Consider A->B->C->D->E: if A,C are initial, A,B,C must be loaded from
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source; D may be loaded from export data, and E may not be loaded at all
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(though it's possible that D's export data mentions it, so a
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types.Package may be created for it and exposed.)
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The old loader had a feature to suppress type-checking of function
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bodies on a per-package basis, primarily intended to reduce the work of
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obtaining type information for imported packages. Now that imports are
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satisfied by export data, the optimization no longer seems necessary.
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Despite some early attempts, the old loader did not exploit export data,
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instead always using the equivalent of WholeProgram mode. This was due
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to the complexity of mixing source and export data packages (now
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resolved by the upward traversal mentioned above), and because export data
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files were nearly always missing or stale. Now that 'go build' supports
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caching, all the underlying build systems can guarantee to produce
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export data in a reasonable (amortized) time.
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Test "main" packages synthesized by the build system are now reported as
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first-class packages, avoiding the need for clients (such as go/ssa) to
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reinvent this generation logic.
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One way in which go/packages is simpler than the old loader is in its
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treatment of in-package tests. In-package tests are packages that
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consist of all the files of the library under test, plus the test files.
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The old loader constructed in-package tests by a two-phase process of
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mutation called "augmentation": first it would construct and type check
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all the ordinary library packages and type-check the packages that
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depend on them; then it would add more (test) files to the package and
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type-check again. This two-phase approach had four major problems:
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1) in processing the tests, the loader modified the library package,
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leaving no way for a client application to see both the test
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package and the library package; one would mutate into the other.
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2) because test files can declare additional methods on types defined in
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the library portion of the package, the dispatch of method calls in
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the library portion was affected by the presence of the test files.
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This should have been a clue that the packages were logically
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different.
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3) this model of "augmentation" assumed at most one in-package test
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per library package, which is true of projects using 'go build',
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but not other build systems.
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4) because of the two-phase nature of test processing, all packages that
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import the library package had to be processed before augmentation,
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forcing a "one-shot" API and preventing the client from calling Load
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in several times in sequence as is now possible in WholeProgram mode.
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(TypeCheck mode has a similar one-shot restriction for a different reason.)
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Early drafts of this package supported "multi-shot" operation.
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Although it allowed clients to make a sequence of calls (or concurrent
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calls) to Load, building up the graph of Packages incrementally,
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it was of marginal value: it complicated the API
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(since it allowed some options to vary across calls but not others),
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it complicated the implementation,
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it cannot be made to work in Types mode, as explained above,
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and it was less efficient than making one combined call (when this is possible).
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Among the clients we have inspected, none made multiple calls to load
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but could not be easily and satisfactorily modified to make only a single call.
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However, applications changes may be required.
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For example, the ssadump command loads the user-specified packages
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and in addition the runtime package. It is tempting to simply append
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"runtime" to the user-provided list, but that does not work if the user
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specified an ad-hoc package such as [a.go b.go].
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Instead, ssadump no longer requests the runtime package,
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but seeks it among the dependencies of the user-specified packages,
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and emits an error if it is not found.
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Overlays: The Overlay field in the Config allows providing alternate contents
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for Go source files, by providing a mapping from file path to contents.
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go/packages will pull in new imports added in overlay files when go/packages
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is run in LoadImports mode or greater.
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Overlay support for the go list driver isn't complete yet: if the file doesn't
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exist on disk, it will only be recognized in an overlay if it is a non-test file
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and the package would be reported even without the overlay.
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Questions & Tasks
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- Add GOARCH/GOOS?
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They are not portable concepts, but could be made portable.
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Our goal has been to allow users to express themselves using the conventions
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of the underlying build system: if the build system honors GOARCH
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during a build and during a metadata query, then so should
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applications built atop that query mechanism.
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Conversely, if the target architecture of the build is determined by
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command-line flags, the application can pass the relevant
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flags through to the build system using a command such as:
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myapp -query_flag="--cpu=amd64" -query_flag="--os=darwin"
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However, this approach is low-level, unwieldy, and non-portable.
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GOOS and GOARCH seem important enough to warrant a dedicated option.
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- How should we handle partial failures such as a mixture of good and
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malformed patterns, existing and non-existent packages, successful and
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failed builds, import failures, import cycles, and so on, in a call to
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Load?
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- Support bazel, blaze, and go1.10 list, not just go1.11 list.
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- Handle (and test) various partial success cases, e.g.
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a mixture of good packages and:
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invalid patterns
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nonexistent packages
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empty packages
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packages with malformed package or import declarations
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unreadable files
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import cycles
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other parse errors
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type errors
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Make sure we record errors at the correct place in the graph.
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- Missing packages among initial arguments are not reported.
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Return bogus packages for them, like golist does.
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- "undeclared name" errors (for example) are reported out of source file
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order. I suspect this is due to the breadth-first resolution now used
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by go/types. Is that a bug? Discuss with gri.
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*/
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