mirror of
https://github.com/go-gitea/gitea
synced 2024-11-09 11:44:27 +00:00
107 lines
2.4 KiB
Go
107 lines
2.4 KiB
Go
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package cli
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import (
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"flag"
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"fmt"
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"strconv"
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)
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// Uint64Flag is a flag with type uint64
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type Uint64Flag struct {
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Name string
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Usage string
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EnvVar string
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FilePath string
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Required bool
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Hidden bool
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Value uint64
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Destination *uint64
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}
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// String returns a readable representation of this value
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// (for usage defaults)
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func (f Uint64Flag) String() string {
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return FlagStringer(f)
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}
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// GetName returns the name of the flag
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func (f Uint64Flag) GetName() string {
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return f.Name
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}
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// IsRequired returns whether or not the flag is required
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func (f Uint64Flag) IsRequired() bool {
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return f.Required
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}
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// TakesValue returns true of the flag takes a value, otherwise false
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func (f Uint64Flag) TakesValue() bool {
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return true
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}
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// GetUsage returns the usage string for the flag
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func (f Uint64Flag) GetUsage() string {
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return f.Usage
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}
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// GetValue returns the flags value as string representation and an empty
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// string if the flag takes no value at all.
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func (f Uint64Flag) GetValue() string {
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return fmt.Sprintf("%d", f.Value)
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}
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// Apply populates the flag given the flag set and environment
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// Ignores errors
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func (f Uint64Flag) Apply(set *flag.FlagSet) {
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_ = f.ApplyWithError(set)
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}
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// ApplyWithError populates the flag given the flag set and environment
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func (f Uint64Flag) ApplyWithError(set *flag.FlagSet) error {
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if envVal, ok := flagFromFileEnv(f.FilePath, f.EnvVar); ok {
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envValInt, err := strconv.ParseUint(envVal, 0, 64)
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if err != nil {
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return fmt.Errorf("could not parse %s as uint64 value for flag %s: %s", envVal, f.Name, err)
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}
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f.Value = envValInt
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}
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eachName(f.Name, func(name string) {
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if f.Destination != nil {
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set.Uint64Var(f.Destination, name, f.Value, f.Usage)
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return
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}
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set.Uint64(name, f.Value, f.Usage)
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})
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return nil
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}
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// Uint64 looks up the value of a local Uint64Flag, returns
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// 0 if not found
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func (c *Context) Uint64(name string) uint64 {
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return lookupUint64(name, c.flagSet)
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}
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// GlobalUint64 looks up the value of a global Uint64Flag, returns
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// 0 if not found
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func (c *Context) GlobalUint64(name string) uint64 {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupUint64(name, fs)
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}
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return 0
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}
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func lookupUint64(name string, set *flag.FlagSet) uint64 {
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f := set.Lookup(name)
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if f != nil {
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parsed, err := strconv.ParseUint(f.Value.String(), 0, 64)
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if err != nil {
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return 0
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}
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return parsed
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}
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return 0
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}
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