mirror of
https://github.com/go-gitea/gitea
synced 2024-11-15 06:34:25 +00:00
401 lines
12 KiB
Go
401 lines
12 KiB
Go
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// Copyright 2015, Joe Tsai. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE.md file.
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// Package prefix implements bit readers and writers that use prefix encoding.
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package prefix
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import (
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"fmt"
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"sort"
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"github.com/dsnet/compress/internal"
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"github.com/dsnet/compress/internal/errors"
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)
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func errorf(c int, f string, a ...interface{}) error {
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return errors.Error{Code: c, Pkg: "prefix", Msg: fmt.Sprintf(f, a...)}
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}
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func panicf(c int, f string, a ...interface{}) {
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errors.Panic(errorf(c, f, a...))
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}
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const (
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countBits = 5 // Number of bits to store the bit-length of the code
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valueBits = 27 // Number of bits to store the code value
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countMask = (1 << countBits) - 1
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)
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// PrefixCode is a representation of a prefix code, which is conceptually a
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// mapping from some arbitrary symbol to some bit-string.
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//
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// The Sym and Cnt fields are typically provided by the user,
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// while the Len and Val fields are generated by this package.
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type PrefixCode struct {
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Sym uint32 // The symbol being mapped
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Cnt uint32 // The number times this symbol is used
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Len uint32 // Bit-length of the prefix code
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Val uint32 // Value of the prefix code (must be in 0..(1<<Len)-1)
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}
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type PrefixCodes []PrefixCode
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type prefixCodesBySymbol []PrefixCode
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func (c prefixCodesBySymbol) Len() int { return len(c) }
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func (c prefixCodesBySymbol) Less(i, j int) bool { return c[i].Sym < c[j].Sym }
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func (c prefixCodesBySymbol) Swap(i, j int) { c[i], c[j] = c[j], c[i] }
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type prefixCodesByCount []PrefixCode
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func (c prefixCodesByCount) Len() int { return len(c) }
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func (c prefixCodesByCount) Less(i, j int) bool {
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return c[i].Cnt < c[j].Cnt || (c[i].Cnt == c[j].Cnt && c[i].Sym < c[j].Sym)
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}
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func (c prefixCodesByCount) Swap(i, j int) { c[i], c[j] = c[j], c[i] }
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func (pc PrefixCodes) SortBySymbol() { sort.Sort(prefixCodesBySymbol(pc)) }
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func (pc PrefixCodes) SortByCount() { sort.Sort(prefixCodesByCount(pc)) }
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// Length computes the total bit-length using the Len and Cnt fields.
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func (pc PrefixCodes) Length() (nb uint) {
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for _, c := range pc {
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nb += uint(c.Len * c.Cnt)
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}
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return nb
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}
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// checkLengths reports whether the codes form a complete prefix tree.
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func (pc PrefixCodes) checkLengths() bool {
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sum := 1 << valueBits
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for _, c := range pc {
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sum -= (1 << valueBits) >> uint(c.Len)
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}
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return sum == 0 || len(pc) == 0
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}
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// checkPrefixes reports whether all codes have non-overlapping prefixes.
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func (pc PrefixCodes) checkPrefixes() bool {
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for i, c1 := range pc {
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for j, c2 := range pc {
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mask := uint32(1)<<c1.Len - 1
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if i != j && c1.Len <= c2.Len && c1.Val&mask == c2.Val&mask {
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return false
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}
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}
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}
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return true
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}
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// checkCanonical reports whether all codes are canonical.
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// That is, they have the following properties:
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//
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// 1. All codes of a given bit-length are consecutive values.
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// 2. Shorter codes lexicographically precede longer codes.
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//
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// The codes must have unique symbols and be sorted by the symbol
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// The Len and Val fields in each code must be populated.
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func (pc PrefixCodes) checkCanonical() bool {
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// Rule 1.
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var vals [valueBits + 1]PrefixCode
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for _, c := range pc {
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if c.Len > 0 {
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c.Val = internal.ReverseUint32N(c.Val, uint(c.Len))
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if vals[c.Len].Cnt > 0 && vals[c.Len].Val+1 != c.Val {
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return false
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}
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vals[c.Len].Val = c.Val
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vals[c.Len].Cnt++
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}
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}
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// Rule 2.
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var last PrefixCode
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for _, v := range vals {
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if v.Cnt > 0 {
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curVal := v.Val - v.Cnt + 1
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if last.Cnt != 0 && last.Val >= curVal {
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return false
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}
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last = v
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}
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}
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return true
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}
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// GenerateLengths assigns non-zero bit-lengths to all codes. Codes with high
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// frequency counts will be assigned shorter codes to reduce bit entropy.
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// This function is used primarily by compressors.
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//
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// The input codes must have the Cnt field populated, be sorted by count.
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// Even if a code has a count of 0, a non-zero bit-length will be assigned.
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//
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// The result will have the Len field populated. The algorithm used guarantees
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// that Len <= maxBits and that it is a complete prefix tree. The resulting
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// codes will remain sorted by count.
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func GenerateLengths(codes PrefixCodes, maxBits uint) error {
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if len(codes) <= 1 {
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if len(codes) == 1 {
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codes[0].Len = 0
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}
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return nil
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}
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// Verify that the codes are in ascending order by count.
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cntLast := codes[0].Cnt
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for _, c := range codes[1:] {
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if c.Cnt < cntLast {
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return errorf(errors.Invalid, "non-monotonically increasing symbol counts")
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}
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cntLast = c.Cnt
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}
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// Construct a Huffman tree used to generate the bit-lengths.
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//
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// The Huffman tree is a binary tree where each symbol lies as a leaf node
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// on this tree. The length of the prefix code to assign is the depth of
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// that leaf from the root. The Huffman algorithm, which runs in O(n),
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// is used to generate the tree. It assumes that codes are sorted in
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// increasing order of frequency.
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//
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// The algorithm is as follows:
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// 1. Start with two queues, F and Q, where F contains all of the starting
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// symbols sorted such that symbols with lowest counts come first.
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// 2. While len(F)+len(Q) > 1:
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// 2a. Dequeue the node from F or Q that has the lowest weight as N0.
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// 2b. Dequeue the node from F or Q that has the lowest weight as N1.
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// 2c. Create a new node N that has N0 and N1 as its children.
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// 2d. Enqueue N into the back of Q.
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// 3. The tree's root node is Q[0].
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type node struct {
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cnt uint32
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// n0 or c0 represent the left child of this node.
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// Since Go does not have unions, only one of these will be set.
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// Similarly, n1 or c1 represent the right child of this node.
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//
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// If n0 or n1 is set, then it represents a "pointer" to another
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// node in the Huffman tree. Since Go's pointer analysis cannot reason
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// that these node pointers do not escape (golang.org/issue/13493),
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// we use an index to a node in the nodes slice as a pseudo-pointer.
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//
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// If c0 or c1 is set, then it represents a leaf "node" in the
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// Huffman tree. The leaves are the PrefixCode values themselves.
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n0, n1 int // Index to child nodes
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c0, c1 *PrefixCode
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}
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var nodeIdx int
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var nodeArr [1024]node // Large enough to handle most cases on the stack
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nodes := nodeArr[:]
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if len(nodes) < len(codes) {
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nodes = make([]node, len(codes)) // Number of internal nodes < number of leaves
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}
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freqs, queue := codes, nodes[:0]
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for len(freqs)+len(queue) > 1 {
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// These are the two smallest nodes at the front of freqs and queue.
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var n node
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if len(queue) == 0 || (len(freqs) > 0 && freqs[0].Cnt <= queue[0].cnt) {
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n.c0, freqs = &freqs[0], freqs[1:]
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n.cnt += n.c0.Cnt
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} else {
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n.cnt += queue[0].cnt
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n.n0 = nodeIdx // nodeIdx is same as &queue[0] - &nodes[0]
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nodeIdx++
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queue = queue[1:]
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}
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if len(queue) == 0 || (len(freqs) > 0 && freqs[0].Cnt <= queue[0].cnt) {
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n.c1, freqs = &freqs[0], freqs[1:]
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n.cnt += n.c1.Cnt
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} else {
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n.cnt += queue[0].cnt
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n.n1 = nodeIdx // nodeIdx is same as &queue[0] - &nodes[0]
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nodeIdx++
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queue = queue[1:]
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}
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queue = append(queue, n)
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}
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rootIdx := nodeIdx
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// Search the whole binary tree, noting when we hit each leaf node.
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// We do not care about the exact Huffman tree structure, but rather we only
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// care about depth of each of the leaf nodes. That is, the depth determines
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// how long each symbol is in bits.
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//
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// Since the number of leaves is n, there is at most n internal nodes.
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// Thus, this algorithm runs in O(n).
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var fixBits bool
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var explore func(int, uint)
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explore = func(rootIdx int, level uint) {
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root := &nodes[rootIdx]
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// Explore left branch.
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if root.c0 == nil {
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explore(root.n0, level+1)
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} else {
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fixBits = fixBits || (level > maxBits)
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root.c0.Len = uint32(level)
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}
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// Explore right branch.
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if root.c1 == nil {
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explore(root.n1, level+1)
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} else {
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fixBits = fixBits || (level > maxBits)
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root.c1.Len = uint32(level)
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}
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}
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explore(rootIdx, 1)
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// Fix the bit-lengths if we violate the maxBits requirement.
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if fixBits {
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// Create histogram for number of symbols with each bit-length.
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var symBitsArr [valueBits + 1]uint32
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symBits := symBitsArr[:] // symBits[nb] indicates number of symbols using nb bits
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for _, c := range codes {
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for int(c.Len) >= len(symBits) {
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symBits = append(symBits, 0)
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}
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symBits[c.Len]++
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}
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// Fudge the tree such that the largest bit-length is <= maxBits.
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// This is accomplish by effectively doing a tree rotation. That is, we
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// increase the bit-length of some higher frequency code, so that the
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// bit-lengths of lower frequency codes can be decreased.
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//
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// Visually, this looks like the following transform:
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//
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// Level Before After
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// __ ___
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// / \ / \
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// n-1 X / \ /\ /\
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// n X /\ X X X X
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// n+1 X X
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//
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var treeRotate func(uint)
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treeRotate = func(nb uint) {
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if symBits[nb-1] == 0 {
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treeRotate(nb - 1)
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}
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symBits[nb-1] -= 1 // Push this node to the level below
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symBits[nb] += 3 // This level gets one node from above, two from below
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symBits[nb+1] -= 2 // Push two nodes to the level above
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}
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for i := uint(len(symBits)) - 1; i > maxBits; i-- {
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for symBits[i] > 0 {
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treeRotate(i - 1)
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}
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}
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// Assign bit-lengths to each code. Since codes is sorted in increasing
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// order of frequency, that means that the most frequently used symbols
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// should have the shortest bit-lengths. Thus, we copy symbols to codes
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// from the back of codes first.
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cs := codes
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for nb, cnt := range symBits {
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if cnt > 0 {
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pos := len(cs) - int(cnt)
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cs2 := cs[pos:]
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for i := range cs2 {
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cs2[i].Len = uint32(nb)
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}
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cs = cs[:pos]
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}
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}
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if len(cs) != 0 {
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panic("not all codes were used up")
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}
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}
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if internal.Debug && !codes.checkLengths() {
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panic("incomplete prefix tree detected")
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}
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return nil
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}
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// GeneratePrefixes assigns a prefix value to all codes according to the
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// bit-lengths. This function is used by both compressors and decompressors.
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//
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// The input codes must have the Sym and Len fields populated and be
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// sorted by symbol. The bit-lengths of each code must be properly allocated,
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// such that it forms a complete tree.
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//
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// The result will have the Val field populated and will produce a canonical
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// prefix tree. The resulting codes will remain sorted by symbol.
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func GeneratePrefixes(codes PrefixCodes) error {
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if len(codes) <= 1 {
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if len(codes) == 1 {
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if codes[0].Len != 0 {
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return errorf(errors.Invalid, "degenerate prefix tree with one node")
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}
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codes[0].Val = 0
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}
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return nil
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}
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// Compute basic statistics on the symbols.
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var bitCnts [valueBits + 1]uint
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c0 := codes[0]
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bitCnts[c0.Len]++
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minBits, maxBits, symLast := c0.Len, c0.Len, c0.Sym
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for _, c := range codes[1:] {
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if c.Sym <= symLast {
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return errorf(errors.Invalid, "non-unique or non-monotonically increasing symbols")
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}
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if minBits > c.Len {
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minBits = c.Len
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}
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if maxBits < c.Len {
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maxBits = c.Len
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}
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bitCnts[c.Len]++ // Histogram of bit counts
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symLast = c.Sym // Keep track of last symbol
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}
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if minBits == 0 {
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return errorf(errors.Invalid, "invalid prefix bit-length")
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}
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// Compute the next code for a symbol of a given bit length.
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var nextCodes [valueBits + 1]uint
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var code uint
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for i := minBits; i <= maxBits; i++ {
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code <<= 1
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nextCodes[i] = code
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code += bitCnts[i]
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}
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if code != 1<<maxBits {
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return errorf(errors.Invalid, "degenerate prefix tree")
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}
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// Assign the code to each symbol.
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for i, c := range codes {
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codes[i].Val = internal.ReverseUint32N(uint32(nextCodes[c.Len]), uint(c.Len))
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nextCodes[c.Len]++
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}
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if internal.Debug && !codes.checkPrefixes() {
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panic("overlapping prefixes detected")
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}
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if internal.Debug && !codes.checkCanonical() {
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panic("non-canonical prefixes detected")
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}
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return nil
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}
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func allocUint32s(s []uint32, n int) []uint32 {
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if cap(s) >= n {
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return s[:n]
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}
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return make([]uint32, n, n*3/2)
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}
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func extendSliceUint32s(s [][]uint32, n int) [][]uint32 {
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if cap(s) >= n {
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return s[:n]
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}
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ss := make([][]uint32, n, n*3/2)
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copy(ss, s[:cap(s)])
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return ss
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}
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