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https://github.com/go-gitea/gitea
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Update swagger to 0.20.1 (#8010)
* update swagger to 0.20.1 * fiw swagger version for validate
This commit is contained in:
42
vendor/golang.org/x/sys/windows/security_windows.go
generated
vendored
42
vendor/golang.org/x/sys/windows/security_windows.go
generated
vendored
@ -644,6 +644,8 @@ func (tml *Tokenmandatorylabel) Size() uint32 {
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//sys DuplicateTokenEx(existingToken Token, desiredAccess uint32, tokenAttributes *SecurityAttributes, impersonationLevel uint32, tokenType uint32, newToken *Token) (err error) = advapi32.DuplicateTokenEx
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//sys GetUserProfileDirectory(t Token, dir *uint16, dirLen *uint32) (err error) = userenv.GetUserProfileDirectoryW
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//sys getSystemDirectory(dir *uint16, dirLen uint32) (len uint32, err error) = kernel32.GetSystemDirectoryW
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//sys getWindowsDirectory(dir *uint16, dirLen uint32) (len uint32, err error) = kernel32.GetWindowsDirectoryW
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//sys getSystemWindowsDirectory(dir *uint16, dirLen uint32) (len uint32, err error) = kernel32.GetSystemWindowsDirectoryW
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// An access token contains the security information for a logon session.
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// The system creates an access token when a user logs on, and every
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@ -785,8 +787,8 @@ func (token Token) GetLinkedToken() (Token, error) {
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return linkedToken, nil
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}
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// GetSystemDirectory retrieves path to current location of the system
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// directory, which is typically, though not always, C:\Windows\System32.
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// GetSystemDirectory retrieves the path to current location of the system
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// directory, which is typically, though not always, `C:\Windows\System32`.
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func GetSystemDirectory() (string, error) {
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n := uint32(MAX_PATH)
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for {
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@ -802,6 +804,42 @@ func GetSystemDirectory() (string, error) {
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}
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}
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// GetWindowsDirectory retrieves the path to current location of the Windows
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// directory, which is typically, though not always, `C:\Windows`. This may
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// be a private user directory in the case that the application is running
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// under a terminal server.
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func GetWindowsDirectory() (string, error) {
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n := uint32(MAX_PATH)
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for {
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b := make([]uint16, n)
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l, e := getWindowsDirectory(&b[0], n)
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if e != nil {
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return "", e
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}
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if l <= n {
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return UTF16ToString(b[:l]), nil
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}
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n = l
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}
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}
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// GetSystemWindowsDirectory retrieves the path to current location of the
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// Windows directory, which is typically, though not always, `C:\Windows`.
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func GetSystemWindowsDirectory() (string, error) {
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n := uint32(MAX_PATH)
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for {
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b := make([]uint16, n)
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l, e := getSystemWindowsDirectory(&b[0], n)
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if e != nil {
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return "", e
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}
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if l <= n {
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return UTF16ToString(b[:l]), nil
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}
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n = l
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}
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}
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// IsMember reports whether the access token t is a member of the provided SID.
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func (t Token) IsMember(sid *SID) (bool, error) {
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var b int32
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