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Refactor web routes (#30519)
Re-organize the routes in web.go and use ctx constants instead of `context.UnitTypes()` --------- Co-authored-by: Giteabot <teabot@gitea.io>
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@@ -174,23 +174,27 @@ func (t *Team) LoadMembers(ctx context.Context) (err error) {
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return err
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}
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// UnitEnabled returns if the team has the given unit type enabled
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// UnitEnabled returns true if the team has the given unit type enabled
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func (t *Team) UnitEnabled(ctx context.Context, tp unit.Type) bool {
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return t.UnitAccessMode(ctx, tp) > perm.AccessModeNone
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}
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// UnitAccessMode returns if the team has the given unit type enabled
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// UnitAccessMode returns the access mode for the given unit type, "none" for non-existent units
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func (t *Team) UnitAccessMode(ctx context.Context, tp unit.Type) perm.AccessMode {
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accessMode, _ := t.UnitAccessModeEx(ctx, tp)
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return accessMode
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}
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func (t *Team) UnitAccessModeEx(ctx context.Context, tp unit.Type) (accessMode perm.AccessMode, exist bool) {
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if err := t.LoadUnits(ctx); err != nil {
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log.Warn("Error loading team (ID: %d) units: %s", t.ID, err.Error())
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}
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for _, unit := range t.Units {
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if unit.Type == tp {
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return unit.AccessMode
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for _, u := range t.Units {
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if u.Type == tp {
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return u.AccessMode, true
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}
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}
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return perm.AccessModeNone
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return perm.AccessModeNone, false
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}
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// IsUsableTeamName tests if a name could be as team name
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@@ -102,6 +102,16 @@ func (p *Permission) CanWriteIssuesOrPulls(isPull bool) bool {
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return p.CanWrite(unit.TypeIssues)
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}
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func (p *Permission) ReadableUnitTypes() []unit.Type {
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types := make([]unit.Type, 0, len(p.Units))
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for _, u := range p.Units {
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if p.CanRead(u.Type) {
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types = append(types, u.Type)
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}
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}
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return types
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}
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func (p *Permission) LogString() string {
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format := "<Permission AccessMode=%s, %d Units, %d UnitsMode(s): [ "
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args := []any{p.AccessMode.String(), len(p.Units), len(p.UnitsMode)}
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@@ -229,12 +239,8 @@ func GetUserRepoPermission(ctx context.Context, repo *repo_model.Repository, use
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for _, u := range repo.Units {
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var found bool
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for _, team := range teams {
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teamMode := team.UnitAccessMode(ctx, u.Type)
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if teamMode > perm_model.AccessModeNone {
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m := perm.UnitsMode[u.Type]
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if m < teamMode {
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perm.UnitsMode[u.Type] = teamMode
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}
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if teamMode, exist := team.UnitAccessModeEx(ctx, u.Type); exist {
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perm.UnitsMode[u.Type] = max(perm.UnitsMode[u.Type], teamMode)
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found = true
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}
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}
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