1
1
mirror of https://github.com/go-gitea/gitea synced 2025-07-22 18:28:37 +00:00

Use a general approach to access custom/static/builtin assets (#24022)

The idea is to use a Layered Asset File-system (modules/assetfs/layered.go)

For example: when there are 2 layers: "custom", "builtin", when access
to asset "my/page.tmpl", the Layered Asset File-system will first try to
use "custom" assets, if not found, then use "builtin" assets.

This approach will hugely simplify a lot of code, make them testable.

Other changes:

* Simplify the AssetsHandlerFunc code
* Simplify the `gitea embedded` sub-command code

---------

Co-authored-by: Jason Song <i@wolfogre.com>
Co-authored-by: Lunny Xiao <xiaolunwen@gmail.com>
This commit is contained in:
wxiaoguang
2023-04-12 18:16:45 +08:00
committed by GitHub
parent 42919ccb7c
commit 50a72e7a83
36 changed files with 689 additions and 1055 deletions

View File

@@ -6,98 +6,9 @@
package options
import (
"fmt"
"io"
"code.gitea.io/gitea/modules/setting"
"code.gitea.io/gitea/modules/util"
"code.gitea.io/gitea/modules/assetfs"
)
// Dir returns all files from custom directory or bindata.
func Dir(name string) ([]string, error) {
if directories.Filled(name) {
return directories.Get(name), nil
}
result, err := listLocalDirIfExist([]string{setting.CustomPath}, "options", name)
if err != nil {
return nil, err
}
files, err := AssetDir(name)
if err != nil {
return []string{}, fmt.Errorf("unable to read embedded directory %q. %w", name, err)
}
result = append(result, files...)
return directories.AddAndGet(name, result), nil
}
func AssetDir(dirName string) ([]string, error) {
d, err := Assets.Open(dirName)
if err != nil {
return nil, err
}
defer d.Close()
files, err := d.Readdir(-1)
if err != nil {
return nil, err
}
results := make([]string, 0, len(files))
for _, file := range files {
results = append(results, file.Name())
}
return results, nil
}
// fileFromOptionsDir is a helper to read files from custom path or bindata.
func fileFromOptionsDir(elems ...string) ([]byte, error) {
// only try custom dir, no static dir
if data, err := readLocalFile([]string{setting.CustomPath}, "options", elems...); err == nil {
return data, nil
}
f, err := Assets.Open(util.PathJoinRelX(elems...))
if err != nil {
return nil, err
}
defer f.Close()
return io.ReadAll(f)
}
func Asset(name string) ([]byte, error) {
f, err := Assets.Open("/" + name)
if err != nil {
return nil, err
}
defer f.Close()
return io.ReadAll(f)
}
func AssetNames() []string {
realFS := Assets.(vfsgen۰FS)
results := make([]string, 0, len(realFS))
for k := range realFS {
results = append(results, k[1:])
}
return results
}
func AssetIsDir(name string) (bool, error) {
if f, err := Assets.Open("/" + name); err != nil {
return false, err
} else {
defer f.Close()
if fi, err := f.Stat(); err != nil {
return false, err
} else {
return fi.IsDir(), nil
}
}
}
// IsDynamic will return false when using embedded data (-tags bindata)
func IsDynamic() bool {
return false
func BuiltinAssets() *assetfs.Layer {
return assetfs.Bindata("builtin(bindata)", Assets)
}