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https://github.com/go-gitea/gitea
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Use a general approach to access custom/static/builtin assets (#24022)
The idea is to use a Layered Asset File-system (modules/assetfs/layered.go) For example: when there are 2 layers: "custom", "builtin", when access to asset "my/page.tmpl", the Layered Asset File-system will first try to use "custom" assets, if not found, then use "builtin" assets. This approach will hugely simplify a lot of code, make them testable. Other changes: * Simplify the AssetsHandlerFunc code * Simplify the `gitea embedded` sub-command code --------- Co-authored-by: Jason Song <i@wolfogre.com> Co-authored-by: Lunny Xiao <xiaolunwen@gmail.com>
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@@ -1,30 +0,0 @@
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// Copyright 2020 The Gitea Authors. All rights reserved.
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// SPDX-License-Identifier: MIT
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//go:build bindata
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package svg
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import (
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"path/filepath"
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"code.gitea.io/gitea/modules/public"
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)
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// Discover returns a map of discovered SVG icons in bindata
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func Discover() map[string]string {
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svgs := make(map[string]string)
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for _, file := range public.AssetNames() {
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matched, _ := filepath.Match("img/svg/*.svg", file)
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if matched {
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content, err := public.Asset(file)
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if err == nil {
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filename := filepath.Base(file)
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svgs[filename[:len(filename)-4]] = string(content)
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}
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}
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}
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return svgs
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}
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@@ -1,29 +0,0 @@
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// Copyright 2020 The Gitea Authors. All rights reserved.
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// SPDX-License-Identifier: MIT
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//go:build !bindata
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package svg
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import (
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"os"
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"path/filepath"
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"code.gitea.io/gitea/modules/setting"
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)
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// Discover returns a map of discovered SVG icons in the file system
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func Discover() map[string]string {
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svgs := make(map[string]string)
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files, _ := filepath.Glob(filepath.Join(setting.StaticRootPath, "public", "img", "svg", "*.svg"))
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for _, file := range files {
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content, err := os.ReadFile(file)
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if err == nil {
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filename := filepath.Base(file)
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svgs[filename[:len(filename)-4]] = string(content)
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}
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}
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return svgs
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}
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@@ -6,15 +6,18 @@ package svg
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import (
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"fmt"
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"html/template"
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"path"
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"regexp"
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"strings"
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"code.gitea.io/gitea/modules/html"
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"code.gitea.io/gitea/modules/log"
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"code.gitea.io/gitea/modules/public"
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)
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var (
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// SVGs contains discovered SVGs
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SVGs map[string]string
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SVGs = map[string]string{}
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widthRe = regexp.MustCompile(`width="[0-9]+?"`)
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heightRe = regexp.MustCompile(`height="[0-9]+?"`)
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@@ -23,17 +26,29 @@ var (
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const defaultSize = 16
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// Init discovers SVGs and populates the `SVGs` variable
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func Init() {
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SVGs = Discover()
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func Init() error {
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files, err := public.AssetFS().ListFiles("img/svg")
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if err != nil {
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return err
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}
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// Remove `xmlns` because inline SVG does not need it
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r := regexp.MustCompile(`(<svg\b[^>]*?)\s+xmlns="[^"]*"`)
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for name, svg := range SVGs {
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SVGs[name] = r.ReplaceAllString(svg, "$1")
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reXmlns := regexp.MustCompile(`(<svg\b[^>]*?)\s+xmlns="[^"]*"`)
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for _, file := range files {
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if path.Ext(file) != ".svg" {
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continue
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}
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bs, err := public.AssetFS().ReadFile("img/svg", file)
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if err != nil {
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log.Error("Failed to read SVG file %s: %v", file, err)
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} else {
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SVGs[file[:len(file)-4]] = reXmlns.ReplaceAllString(string(bs), "$1")
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}
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}
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return nil
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}
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// Render render icons - arguments icon name (string), size (int), class (string)
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// RenderHTML renders icons - arguments icon name (string), size (int), class (string)
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func RenderHTML(icon string, others ...interface{}) template.HTML {
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size, class := html.ParseSizeAndClass(defaultSize, "", others...)
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