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https://github.com/go-gitea/gitea
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Use a general approach to access custom/static/builtin assets (#24022)
The idea is to use a Layered Asset File-system (modules/assetfs/layered.go) For example: when there are 2 layers: "custom", "builtin", when access to asset "my/page.tmpl", the Layered Asset File-system will first try to use "custom" assets, if not found, then use "builtin" assets. This approach will hugely simplify a lot of code, make them testable. Other changes: * Simplify the AssetsHandlerFunc code * Simplify the `gitea embedded` sub-command code --------- Co-authored-by: Jason Song <i@wolfogre.com> Co-authored-by: Lunny Xiao <xiaolunwen@gmail.com>
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@@ -6,76 +6,10 @@
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package templates
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import (
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"io/fs"
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"os"
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"path/filepath"
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"code.gitea.io/gitea/modules/assetfs"
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"code.gitea.io/gitea/modules/setting"
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)
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// GetAsset returns asset content via name
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func GetAsset(name string) ([]byte, error) {
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bs, err := os.ReadFile(filepath.Join(setting.CustomPath, name))
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if err != nil && !os.IsNotExist(err) {
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return nil, err
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} else if err == nil {
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return bs, nil
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}
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return os.ReadFile(filepath.Join(setting.StaticRootPath, name))
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}
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// GetAssetFilename returns the filename of the provided asset
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func GetAssetFilename(name string) (string, error) {
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filename := filepath.Join(setting.CustomPath, name)
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_, err := os.Stat(filename)
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if err != nil && !os.IsNotExist(err) {
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return filename, err
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} else if err == nil {
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return filename, nil
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}
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filename = filepath.Join(setting.StaticRootPath, name)
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_, err = os.Stat(filename)
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return filename, err
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}
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// walkTemplateFiles calls a callback for each template asset
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func walkTemplateFiles(callback func(path, name string, d fs.DirEntry, err error) error) error {
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if err := walkAssetDir(filepath.Join(setting.CustomPath, "templates"), true, callback); err != nil && !os.IsNotExist(err) {
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return err
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}
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if err := walkAssetDir(filepath.Join(setting.StaticRootPath, "templates"), true, callback); err != nil && !os.IsNotExist(err) {
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return err
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}
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return nil
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}
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// GetTemplateAssetNames returns list of template names
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func GetTemplateAssetNames() []string {
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tmpls := getDirTemplateAssetNames(filepath.Join(setting.CustomPath, "templates"))
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tmpls2 := getDirTemplateAssetNames(filepath.Join(setting.StaticRootPath, "templates"))
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return append(tmpls, tmpls2...)
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}
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func walkMailerTemplates(callback func(path, name string, d fs.DirEntry, err error) error) error {
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if err := walkAssetDir(filepath.Join(setting.StaticRootPath, "templates", "mail"), false, callback); err != nil && !os.IsNotExist(err) {
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return err
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}
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if err := walkAssetDir(filepath.Join(setting.CustomPath, "templates", "mail"), false, callback); err != nil && !os.IsNotExist(err) {
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return err
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}
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return nil
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}
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// BuiltinAsset will read the provided asset from the embedded assets
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// (This always returns os.ErrNotExist)
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func BuiltinAsset(name string) ([]byte, error) {
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return nil, os.ErrNotExist
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}
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// BuiltinAssetNames returns the names of the embedded assets
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// (This always returns nil)
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func BuiltinAssetNames() []string {
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return nil
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func BuiltinAssets() *assetfs.Layer {
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return assetfs.Local("builtin(static)", setting.StaticRootPath, "templates")
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}
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