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Refactor markdown attention render (#29833)
* Remove some deadcode * Use 2-word name for CSS class names * Remove "gt-*" rules for sanitizer The UI doesn't change much.
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@ -175,13 +175,6 @@ func NewColorPreview(color []byte) *ColorPreview {
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}
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}
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// IsColorPreview returns true if the given node implements the ColorPreview interface,
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// otherwise false.
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func IsColorPreview(node ast.Node) bool {
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_, ok := node.(*ColorPreview)
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return ok
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}
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// Attention is an inline for an attention
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type Attention struct {
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ast.BaseInline
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@ -216,7 +216,7 @@ func (g *ASTTransformer) Transform(node *ast.Document, reader text.Reader, pc pa
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attentionType := strings.ToLower(strings.TrimPrefix(string(secondTextNode.Segment.Value(reader.Source())), "!"))
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// color the blockquote
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v.SetAttributeString("class", []byte("gt-py-3 attention attention-"+attentionType))
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v.SetAttributeString("class", []byte("attention-header attention-"+attentionType))
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// create an emphasis to make it bold
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attentionParagraph := ast.NewParagraph()
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@ -364,27 +364,21 @@ func (r *HTMLRenderer) renderCodeSpan(w util.BufWriter, source []byte, n ast.Nod
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// renderAttention renders a quote marked with i.e. "> **Note**" or "> **Warning**" with a corresponding svg
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func (r *HTMLRenderer) renderAttention(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
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if entering {
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_, _ = w.WriteString(`<span class="gt-mr-2 gt-vm attention-`)
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n := node.(*Attention)
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_, _ = w.WriteString(strings.ToLower(n.AttentionType))
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_, _ = w.WriteString(`">`)
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var octiconType string
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var octiconName string
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switch n.AttentionType {
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case "note":
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octiconType = "info"
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case "tip":
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octiconType = "light-bulb"
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octiconName = "light-bulb"
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case "important":
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octiconType = "report"
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octiconName = "report"
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case "warning":
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octiconType = "alert"
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octiconName = "alert"
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case "caution":
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octiconType = "stop"
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octiconName = "stop"
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default: // including "note"
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octiconName = "info"
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}
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_, _ = w.WriteString(string(svg.RenderHTML("octicon-" + octiconType)))
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} else {
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_, _ = w.WriteString("</span>\n")
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_, _ = w.WriteString(string(svg.RenderHTML("octicon-"+octiconName, 16, "attention-icon attention-"+n.AttentionType)))
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}
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return ast.WalkContinue, nil
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}
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