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https://github.com/go-gitea/gitea
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Refactor markup render system (#32533)
Remove unmaintainable sanitizer rules. No need to add special "class" regexp rules anymore, use RenderInternal.SafeAttr instead, more details (and examples) are in the tests
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@ -13,15 +13,13 @@ import (
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"golang.org/x/net/html/atom"
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)
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func createEmoji(content, class, name string) *html.Node {
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func createEmoji(ctx *RenderContext, content, name string) *html.Node {
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span := &html.Node{
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Type: html.ElementNode,
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Data: atom.Span.String(),
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Attr: []html.Attribute{},
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}
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if class != "" {
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span.Attr = append(span.Attr, html.Attribute{Key: "class", Val: class})
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}
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span.Attr = append(span.Attr, ctx.RenderInternal.NodeSafeAttr("class", "emoji"))
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if name != "" {
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span.Attr = append(span.Attr, html.Attribute{Key: "aria-label", Val: name})
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}
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@ -35,13 +33,13 @@ func createEmoji(content, class, name string) *html.Node {
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return span
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}
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func createCustomEmoji(alias string) *html.Node {
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func createCustomEmoji(ctx *RenderContext, alias string) *html.Node {
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span := &html.Node{
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Type: html.ElementNode,
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Data: atom.Span.String(),
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Attr: []html.Attribute{},
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}
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span.Attr = append(span.Attr, html.Attribute{Key: "class", Val: "emoji"})
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span.Attr = append(span.Attr, ctx.RenderInternal.NodeSafeAttr("class", "emoji"))
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span.Attr = append(span.Attr, html.Attribute{Key: "aria-label", Val: alias})
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img := &html.Node{
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@ -77,7 +75,7 @@ func emojiShortCodeProcessor(ctx *RenderContext, node *html.Node) {
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if converted == nil {
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// check if this is a custom reaction
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if _, exist := setting.UI.CustomEmojisMap[alias]; exist {
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replaceContent(node, m[0], m[1], createCustomEmoji(alias))
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replaceContent(node, m[0], m[1], createCustomEmoji(ctx, alias))
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node = node.NextSibling.NextSibling
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start = 0
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continue
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@ -85,7 +83,7 @@ func emojiShortCodeProcessor(ctx *RenderContext, node *html.Node) {
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continue
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}
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replaceContent(node, m[0], m[1], createEmoji(converted.Emoji, "emoji", converted.Description))
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replaceContent(node, m[0], m[1], createEmoji(ctx, converted.Emoji, converted.Description))
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node = node.NextSibling.NextSibling
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start = 0
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}
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@ -107,7 +105,7 @@ func emojiProcessor(ctx *RenderContext, node *html.Node) {
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start = m[1]
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val := emoji.FromCode(codepoint)
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if val != nil {
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replaceContent(node, m[0], m[1], createEmoji(codepoint, "emoji", val.Description))
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replaceContent(node, m[0], m[1], createEmoji(ctx, codepoint, val.Description))
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node = node.NextSibling.NextSibling
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start = 0
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}
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