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Bindata is optional and over-writable on restart (#354)
* Moved conf assets into options folder * Dropped old bindata * Started to integrate options bindata and accessors * Do not enforce a builtin app.ini * Replaced bindata calls with options * Dropped bindata task from makefile, it's the generate task now * Always embedd app.ini to provide sane config defaults * Use sane defaults for the configuration * Defined default value for SSH_KEYGEN_PATH * Dropped "NEVER EVER MODIFY THIS FILE" header from app.ini * Fixed new paths in latest test additions * Drop bindata with make clean task * Set more proper default values
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options/gitignore/Unity
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21
options/gitignore/Unity
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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# Autogenerated VS/MD solution and project files
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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# Unity3D generated meta files
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*.pidb.meta
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# Unity3D Generated File On Crash Reports
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sysinfo.txt
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