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Share HTML template renderers and create a watcher framework (#20218)
The recovery, API, Web and package frameworks all create their own HTML Renderers. This increases the memory requirements of Gitea unnecessarily with duplicate templates being kept in memory. Further the reloading framework in dev mode for these involves locking and recompiling all of the templates on each load. This will potentially hide concurrency issues and it is inefficient. This PR stores the templates renderer in the context and stores this context in the NormalRoutes, it then creates a fsnotify.Watcher framework to watch files. The watching framework is then extended to the mailer templates which were previously not being reloaded in dev. Then the locales are simplified to a similar structure. Fix #20210 Fix #20211 Fix #20217 Signed-off-by: Andrew Thornton <art27@cantab.net>
This commit is contained in:
@@ -9,6 +9,7 @@ package templates
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import (
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"html/template"
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"io"
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"io/fs"
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"os"
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"path"
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"path/filepath"
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@@ -16,10 +17,8 @@ import (
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texttmpl "text/template"
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"time"
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"code.gitea.io/gitea/modules/log"
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"code.gitea.io/gitea/modules/setting"
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"code.gitea.io/gitea/modules/timeutil"
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"code.gitea.io/gitea/modules/util"
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)
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var (
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@@ -40,95 +39,42 @@ func GetAsset(name string) ([]byte, error) {
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} else if err == nil {
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return bs, nil
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}
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return Asset(strings.TrimPrefix(name, "templates/"))
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return BuiltinAsset(strings.TrimPrefix(name, "templates/"))
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}
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// GetAssetNames only for chi
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func GetAssetNames() []string {
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// GetFiles calls a callback for each template asset
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func walkTemplateFiles(callback func(path, name string, d fs.DirEntry, err error) error) error {
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if err := walkAssetDir(filepath.Join(setting.CustomPath, "templates"), true, callback); err != nil && !os.IsNotExist(err) {
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return err
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}
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return nil
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}
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// GetTemplateAssetNames only for chi
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func GetTemplateAssetNames() []string {
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realFS := Assets.(vfsgen۰FS)
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tmpls := make([]string, 0, len(realFS))
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for k := range realFS {
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if strings.HasPrefix(k, "/mail/") {
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continue
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}
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tmpls = append(tmpls, "templates/"+k[1:])
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}
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customDir := path.Join(setting.CustomPath, "templates")
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customTmpls := getDirAssetNames(customDir)
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customTmpls := getDirTemplateAssetNames(customDir)
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return append(tmpls, customTmpls...)
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}
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// Mailer provides the templates required for sending notification mails.
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func Mailer() (*texttmpl.Template, *template.Template) {
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for _, funcs := range NewTextFuncMap() {
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subjectTemplates.Funcs(funcs)
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func walkMailerTemplates(callback func(path, name string, d fs.DirEntry, err error) error) error {
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if err := walkAssetDir(filepath.Join(setting.CustomPath, "templates", "mail"), false, callback); err != nil && !os.IsNotExist(err) {
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return err
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}
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for _, funcs := range NewFuncMap() {
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bodyTemplates.Funcs(funcs)
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}
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for _, assetPath := range AssetNames() {
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if !strings.HasPrefix(assetPath, "mail/") {
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continue
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}
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if !strings.HasSuffix(assetPath, ".tmpl") {
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continue
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}
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content, err := Asset(assetPath)
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if err != nil {
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log.Warn("Failed to read embedded %s template. %v", assetPath, err)
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continue
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}
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buildSubjectBodyTemplate(subjectTemplates,
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bodyTemplates,
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strings.TrimPrefix(
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strings.TrimSuffix(
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assetPath,
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".tmpl",
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),
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"mail/",
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),
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content)
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}
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customDir := path.Join(setting.CustomPath, "templates", "mail")
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isDir, err := util.IsDir(customDir)
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if err != nil {
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log.Warn("Failed to check if custom directory %s is a directory. %v", err)
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}
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if isDir {
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files, err := util.StatDir(customDir)
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if err != nil {
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log.Warn("Failed to read %s templates dir. %v", customDir, err)
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} else {
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for _, filePath := range files {
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if !strings.HasSuffix(filePath, ".tmpl") {
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continue
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}
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content, err := os.ReadFile(path.Join(customDir, filePath))
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if err != nil {
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log.Warn("Failed to read custom %s template. %v", filePath, err)
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continue
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}
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buildSubjectBodyTemplate(subjectTemplates,
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bodyTemplates,
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strings.TrimSuffix(
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filePath,
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".tmpl",
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),
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content)
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}
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}
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}
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return subjectTemplates, bodyTemplates
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return nil
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}
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func Asset(name string) ([]byte, error) {
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// BuiltinAsset reads the provided asset from the builtin embedded assets
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func BuiltinAsset(name string) ([]byte, error) {
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f, err := Assets.Open("/" + name)
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if err != nil {
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return nil, err
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@@ -137,7 +83,8 @@ func Asset(name string) ([]byte, error) {
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return io.ReadAll(f)
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}
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func AssetNames() []string {
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// BuiltinAssetNames returns the names of the built-in embedded assets
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func BuiltinAssetNames() []string {
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realFS := Assets.(vfsgen۰FS)
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results := make([]string, 0, len(realFS))
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for k := range realFS {
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@@ -146,7 +93,8 @@ func AssetNames() []string {
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return results
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}
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func AssetIsDir(name string) (bool, error) {
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// BuiltinAssetIsDir returns if a provided asset is a directory
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func BuiltinAssetIsDir(name string) (bool, error) {
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if f, err := Assets.Open("/" + name); err != nil {
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return false, err
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} else {
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