package rand import ( "math/rand" "sync" ) // Int returns a non-negative pseudo-random int. func Int() int { return pseudo.Int() } // Intn returns, as an int, a non-negative pseudo-random number in [0,n). // It panics if n <= 0. func Intn(n int) int { return pseudo.Intn(n) } // Int63n returns, as an int64, a non-negative pseudo-random number in [0,n). // It panics if n <= 0. func Int63n(n int64) int64 { return pseudo.Int63n(n) } // Perm returns, as a slice of n ints, a pseudo-random permutation of the integers [0,n). func Perm(n int) []int { return pseudo.Perm(n) } // Seed uses the provided seed value to initialize the default Source to a // deterministic state. If Seed is not called, the generator behaves as if // seeded by Seed(1). func Seed(n int64) { pseudo.Seed(n) } var pseudo = rand.New(&source{src: rand.NewSource(1)}) type source struct { src rand.Source mu sync.Mutex } func (s *source) Int63() int64 { s.mu.Lock() n := s.src.Int63() s.mu.Unlock() return n } func (s *source) Seed(seed int64) { s.mu.Lock() s.src.Seed(seed) s.mu.Unlock() }