// Copyright 2024 The Gitea Authors. All rights reserved. // SPDX-License-Identifier: MIT package markup import ( "strings" "code.gitea.io/gitea/modules/emoji" "code.gitea.io/gitea/modules/setting" "golang.org/x/net/html" "golang.org/x/net/html/atom" ) func createEmoji(content, class, name string) *html.Node { span := &html.Node{ Type: html.ElementNode, Data: atom.Span.String(), Attr: []html.Attribute{}, } if class != "" { span.Attr = append(span.Attr, html.Attribute{Key: "class", Val: class}) } if name != "" { span.Attr = append(span.Attr, html.Attribute{Key: "aria-label", Val: name}) } text := &html.Node{ Type: html.TextNode, Data: content, } span.AppendChild(text) return span } func createCustomEmoji(alias string) *html.Node { span := &html.Node{ Type: html.ElementNode, Data: atom.Span.String(), Attr: []html.Attribute{}, } span.Attr = append(span.Attr, html.Attribute{Key: "class", Val: "emoji"}) span.Attr = append(span.Attr, html.Attribute{Key: "aria-label", Val: alias}) img := &html.Node{ Type: html.ElementNode, DataAtom: atom.Img, Data: "img", Attr: []html.Attribute{}, } img.Attr = append(img.Attr, html.Attribute{Key: "alt", Val: ":" + alias + ":"}) img.Attr = append(img.Attr, html.Attribute{Key: "src", Val: setting.StaticURLPrefix + "/assets/img/emoji/" + alias + ".png"}) span.AppendChild(img) return span } // emojiShortCodeProcessor for rendering text like :smile: into emoji func emojiShortCodeProcessor(ctx *RenderContext, node *html.Node) { start := 0 next := node.NextSibling for node != nil && node != next && start < len(node.Data) { m := emojiShortCodeRegex.FindStringSubmatchIndex(node.Data[start:]) if m == nil { return } m[0] += start m[1] += start start = m[1] alias := node.Data[m[0]:m[1]] alias = strings.ReplaceAll(alias, ":", "") converted := emoji.FromAlias(alias) if converted == nil { // check if this is a custom reaction if _, exist := setting.UI.CustomEmojisMap[alias]; exist { replaceContent(node, m[0], m[1], createCustomEmoji(alias)) node = node.NextSibling.NextSibling start = 0 continue } continue } replaceContent(node, m[0], m[1], createEmoji(converted.Emoji, "emoji", converted.Description)) node = node.NextSibling.NextSibling start = 0 } } // emoji processor to match emoji and add emoji class func emojiProcessor(ctx *RenderContext, node *html.Node) { start := 0 next := node.NextSibling for node != nil && node != next && start < len(node.Data) { m := emoji.FindEmojiSubmatchIndex(node.Data[start:]) if m == nil { return } m[0] += start m[1] += start codepoint := node.Data[m[0]:m[1]] start = m[1] val := emoji.FromCode(codepoint) if val != nil { replaceContent(node, m[0], m[1], createEmoji(codepoint, "emoji", val.Description)) node = node.NextSibling.NextSibling start = 0 } } }