// Copyright 2014 The Gogs Authors. All rights reserved. // SPDX-License-Identifier: MIT package avatar import ( "bytes" "errors" "fmt" "image" "image/color" "image/png" _ "image/gif" // for processing gif images _ "image/jpeg" // for processing jpeg images "code.gitea.io/gitea/modules/avatar/identicon" "code.gitea.io/gitea/modules/setting" "github.com/nfnt/resize" "github.com/oliamb/cutter" _ "golang.org/x/image/webp" // for processing webp images ) // DefaultAvatarSize is the target CSS pixel size for avatar generation. It is // multiplied by setting.Avatar.RenderedSizeFactor and the resulting size is the // usual size of avatar image saved on server, unless the original file is smaller // than the size after resizing. const DefaultAvatarSize = 256 // RandomImageSize generates and returns a random avatar image unique to input data // in custom size (height and width). func RandomImageSize(size int, data []byte) (image.Image, error) { // we use white as background, and use dark colors to draw blocks imgMaker, err := identicon.New(size, color.White, identicon.DarkColors...) if err != nil { return nil, fmt.Errorf("identicon.New: %w", err) } return imgMaker.Make(data), nil } // RandomImage generates and returns a random avatar image unique to input data // in default size (height and width). func RandomImage(data []byte) (image.Image, error) { return RandomImageSize(DefaultAvatarSize*setting.Avatar.RenderedSizeFactor, data) } // processAvatarImage process the avatar image data, crop and resize it if necessary. // the returned data could be the original image if no processing is needed. func processAvatarImage(data []byte, maxOriginSize int64) ([]byte, error) { imgCfg, imgType, err := image.DecodeConfig(bytes.NewReader(data)) if err != nil { return nil, fmt.Errorf("image.DecodeConfig: %w", err) } // for safety, only accept known types explicitly if imgType != "png" && imgType != "jpeg" && imgType != "gif" && imgType != "webp" { return nil, errors.New("unsupported avatar image type") } // do not process image which is too large, it would consume too much memory if imgCfg.Width > setting.Avatar.MaxWidth { return nil, fmt.Errorf("image width is too large: %d > %d", imgCfg.Width, setting.Avatar.MaxWidth) } if imgCfg.Height > setting.Avatar.MaxHeight { return nil, fmt.Errorf("image height is too large: %d > %d", imgCfg.Height, setting.Avatar.MaxHeight) } // If the origin is small enough, just use it, then APNG could be supported, // otherwise, if the image is processed later, APNG loses animation. // And one more thing, webp is not fully supported, for animated webp, image.DecodeConfig works but Decode fails. // So for animated webp, if the uploaded file is smaller than maxOriginSize, it will be used, if it's larger, there will be an error. if len(data) < int(maxOriginSize) { return data, nil } img, _, err := image.Decode(bytes.NewReader(data)) if err != nil { return nil, fmt.Errorf("image.Decode: %w", err) } // try to crop and resize the origin image if necessary if imgCfg.Width != imgCfg.Height { var newSize, ax, ay int if imgCfg.Width > imgCfg.Height { newSize = imgCfg.Height ax = (imgCfg.Width - imgCfg.Height) / 2 } else { newSize = imgCfg.Width ay = (imgCfg.Height - imgCfg.Width) / 2 } img, err = cutter.Crop(img, cutter.Config{ Width: newSize, Height: newSize, Anchor: image.Point{X: ax, Y: ay}, }) if err != nil { return nil, err } } targetSize := uint(DefaultAvatarSize * setting.Avatar.RenderedSizeFactor) img = resize.Resize(targetSize, targetSize, img, resize.Bilinear) // try to encode the cropped/resized image to png bs := bytes.Buffer{} if err = png.Encode(&bs, img); err != nil { return nil, err } resized := bs.Bytes() // usually the png compression is not good enough, use the original image (no cropping/resizing) if the origin is smaller if len(data) <= len(resized) { return data, nil } return resized, nil } // ProcessAvatarImage process the avatar image data, crop and resize it if necessary. // the returned data could be the original image if no processing is needed. func ProcessAvatarImage(data []byte) ([]byte, error) { return processAvatarImage(data, setting.Avatar.MaxOriginSize) }