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	* move shutdownfns, terminatefns and hammerfns out of separate goroutines Coalesce the shutdownfns etc into a list of functions that get run at shutdown rather then have them run at goroutines blocked on selects. This may help reduce the background select/poll load in certain configurations. * The LevelDB queues can actually wait on empty instead of polling Slight refactor to cause leveldb queues to wait on empty instead of polling. * Shutdown the shadow level queue once it is empty * Remove bytefifo additional goroutine for readToChan as it can just be run in run * Remove additional removeWorkers goroutine for workers * Simplify the AtShutdown and AtTerminate functions and add Channel Flusher * Add shutdown flusher to CUQ * move persistable channel shutdown stuff to Shutdown Fn * Ensure that UPCQ has the correct config * handle shutdown during the flushing * reduce risk of race between zeroBoost and addWorkers * prevent double shutdown Signed-off-by: Andrew Thornton <art27@cantab.net>
		
			
				
	
	
		
			121 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2019 The Gitea Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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package queue
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import (
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	"context"
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	"code.gitea.io/gitea/modules/nosql"
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	"gitea.com/lunny/levelqueue"
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)
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// LevelQueueType is the type for level queue
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const LevelQueueType Type = "level"
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// LevelQueueConfiguration is the configuration for a LevelQueue
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type LevelQueueConfiguration struct {
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	ByteFIFOQueueConfiguration
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	DataDir          string
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	ConnectionString string
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	QueueName        string
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}
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// LevelQueue implements a disk library queue
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type LevelQueue struct {
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	*ByteFIFOQueue
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}
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// NewLevelQueue creates a ledis local queue
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func NewLevelQueue(handle HandlerFunc, cfg, exemplar interface{}) (Queue, error) {
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	configInterface, err := toConfig(LevelQueueConfiguration{}, cfg)
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	if err != nil {
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		return nil, err
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	}
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	config := configInterface.(LevelQueueConfiguration)
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	if len(config.ConnectionString) == 0 {
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		config.ConnectionString = config.DataDir
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	}
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	config.WaitOnEmpty = true
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	byteFIFO, err := NewLevelQueueByteFIFO(config.ConnectionString, config.QueueName)
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	if err != nil {
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		return nil, err
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	}
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	byteFIFOQueue, err := NewByteFIFOQueue(LevelQueueType, byteFIFO, handle, config.ByteFIFOQueueConfiguration, exemplar)
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	if err != nil {
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		return nil, err
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	}
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	queue := &LevelQueue{
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		ByteFIFOQueue: byteFIFOQueue,
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	}
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	queue.qid = GetManager().Add(queue, LevelQueueType, config, exemplar)
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	return queue, nil
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}
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var _ ByteFIFO = &LevelQueueByteFIFO{}
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// LevelQueueByteFIFO represents a ByteFIFO formed from a LevelQueue
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type LevelQueueByteFIFO struct {
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	internal   *levelqueue.Queue
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	connection string
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}
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// NewLevelQueueByteFIFO creates a ByteFIFO formed from a LevelQueue
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func NewLevelQueueByteFIFO(connection, prefix string) (*LevelQueueByteFIFO, error) {
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	db, err := nosql.GetManager().GetLevelDB(connection)
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	if err != nil {
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		return nil, err
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	}
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	internal, err := levelqueue.NewQueue(db, []byte(prefix), false)
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	if err != nil {
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		return nil, err
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	}
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	return &LevelQueueByteFIFO{
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		connection: connection,
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		internal:   internal,
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	}, nil
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}
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// PushFunc will push data into the fifo
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func (fifo *LevelQueueByteFIFO) PushFunc(ctx context.Context, data []byte, fn func() error) error {
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	if fn != nil {
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		if err := fn(); err != nil {
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			return err
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		}
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	}
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	return fifo.internal.LPush(data)
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}
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// Pop pops data from the start of the fifo
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func (fifo *LevelQueueByteFIFO) Pop(ctx context.Context) ([]byte, error) {
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	data, err := fifo.internal.RPop()
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	if err != nil && err != levelqueue.ErrNotFound {
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		return nil, err
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	}
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	return data, nil
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}
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// Close this fifo
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func (fifo *LevelQueueByteFIFO) Close() error {
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	err := fifo.internal.Close()
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	_ = nosql.GetManager().CloseLevelDB(fifo.connection)
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	return err
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}
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// Len returns the length of the fifo
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func (fifo *LevelQueueByteFIFO) Len(ctx context.Context) int64 {
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	return fifo.internal.Len()
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}
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func init() {
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	queuesMap[LevelQueueType] = NewLevelQueue
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}
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