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	* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
		
			
				
	
	
		
			33 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // +build notfastpath
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| 
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| package codec
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| 
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| import "reflect"
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| 
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| // The generated fast-path code is very large, and adds a few seconds to the build time.
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| // This causes test execution, execution of small tools which use codec, etc
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| // to take a long time.
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| //
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| // To mitigate, we now support the notfastpath tag.
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| // This tag disables fastpath during build, allowing for faster build, test execution,
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| // short-program runs, etc.
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| 
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| func fastpathDecodeTypeSwitch(iv interface{}, d *Decoder) bool      { return false }
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| func fastpathEncodeTypeSwitch(iv interface{}, e *Encoder) bool      { return false }
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| func fastpathEncodeTypeSwitchSlice(iv interface{}, e *Encoder) bool { return false }
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| func fastpathEncodeTypeSwitchMap(iv interface{}, e *Encoder) bool   { return false }
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| 
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| type fastpathT struct{}
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| type fastpathE struct {
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| 	rtid  uintptr
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| 	rt    reflect.Type
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| 	encfn func(*encFnInfo, reflect.Value)
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| 	decfn func(*decFnInfo, reflect.Value)
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| }
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| type fastpathA [0]fastpathE
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| 
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| func (x fastpathA) index(rtid uintptr) int { return -1 }
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| 
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| var fastpathAV fastpathA
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| var fastpathTV fastpathT
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