mirror of
https://github.com/go-gitea/gitea
synced 2024-12-23 17:14:27 +00:00
cdef92b3ff
Co-authored-by: techknowlogick <techknowlogick@gitea.io>
119 lines
2.7 KiB
Go
Vendored
119 lines
2.7 KiB
Go
Vendored
// Copyright 2017 The Xorm Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package xorm
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import (
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"math/rand"
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"sync"
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"time"
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)
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// GroupPolicy is be used by chosing the current slave from slaves
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type GroupPolicy interface {
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Slave(*EngineGroup) *Engine
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}
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// GroupPolicyHandler should be used when a function is a GroupPolicy
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type GroupPolicyHandler func(*EngineGroup) *Engine
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// Slave implements the chosen of slaves
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func (h GroupPolicyHandler) Slave(eg *EngineGroup) *Engine {
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return h(eg)
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}
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// RandomPolicy implmentes randomly chose the slave of slaves
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func RandomPolicy() GroupPolicyHandler {
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var r = rand.New(rand.NewSource(time.Now().UnixNano()))
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return func(g *EngineGroup) *Engine {
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return g.Slaves()[r.Intn(len(g.Slaves()))]
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}
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}
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// WeightRandomPolicy implmentes randomly chose the slave of slaves
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func WeightRandomPolicy(weights []int) GroupPolicyHandler {
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var rands = make([]int, 0, len(weights))
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for i := 0; i < len(weights); i++ {
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for n := 0; n < weights[i]; n++ {
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rands = append(rands, i)
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}
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}
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var r = rand.New(rand.NewSource(time.Now().UnixNano()))
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return func(g *EngineGroup) *Engine {
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var slaves = g.Slaves()
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idx := rands[r.Intn(len(rands))]
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if idx >= len(slaves) {
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idx = len(slaves) - 1
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}
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return slaves[idx]
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}
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}
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// RoundRobinPolicy returns a group policy handler
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func RoundRobinPolicy() GroupPolicyHandler {
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var pos = -1
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var lock sync.Mutex
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return func(g *EngineGroup) *Engine {
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var slaves = g.Slaves()
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lock.Lock()
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defer lock.Unlock()
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pos++
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if pos >= len(slaves) {
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pos = 0
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}
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return slaves[pos]
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}
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}
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// WeightRoundRobinPolicy returns a group policy handler
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func WeightRoundRobinPolicy(weights []int) GroupPolicyHandler {
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var rands = make([]int, 0, len(weights))
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for i := 0; i < len(weights); i++ {
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for n := 0; n < weights[i]; n++ {
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rands = append(rands, i)
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}
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}
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var pos = -1
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var lock sync.Mutex
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return func(g *EngineGroup) *Engine {
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var slaves = g.Slaves()
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lock.Lock()
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defer lock.Unlock()
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pos++
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if pos >= len(rands) {
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pos = 0
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}
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idx := rands[pos]
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if idx >= len(slaves) {
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idx = len(slaves) - 1
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}
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return slaves[idx]
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}
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}
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// LeastConnPolicy implements GroupPolicy, every time will get the least connections slave
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func LeastConnPolicy() GroupPolicyHandler {
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return func(g *EngineGroup) *Engine {
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var slaves = g.Slaves()
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connections := 0
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idx := 0
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for i := 0; i < len(slaves); i++ {
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openConnections := slaves[i].DB().Stats().OpenConnections
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if i == 0 {
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connections = openConnections
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idx = i
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} else if openConnections <= connections {
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connections = openConnections
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idx = i
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}
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}
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return slaves[idx]
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}
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}
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