1
1
mirror of https://github.com/go-gitea/gitea synced 2024-11-16 07:04:25 +00:00
gitea/modules/svg/svg.go
wxiaoguang faa28b5a44
Move public asset files to the proper directory (#25907)
Move `public/*` to `public/assets/*`

Some old PRs (like #15219) introduced inconsistent directory system.

For example: why the local directory "public" is accessed by
`http://site/assets`? How to serve the ".well-known" files properly in
the public directory?

For convention rules, the "public" directory is widely used for the
website's root directory. It shouldn't be an exception for Gitea.

So, this PR makes the things consistent:

* `http://site/assets/foo` means `{CustomPath}/public/assets/foo`.
* `{CustomPath}/public/.well-known` and `{CustomPath}/public/robots.txt`
can be used in the future.

This PR is also a prerequisite for a clear solution for:
* #21942
* #25892 
* discourse.gitea.io: [.well-known path serving custom files behind
proxy?](https://discourse.gitea.io/t/well-known-path-serving-custom-files-behind-proxy/5445/1)

This PR is breaking for users who have custom "public" files (CSS/JS).
After getting approvals, I will update the documents.

----

## ⚠️ BREAKING ⚠️

If you have files in your "custom/public/" folder, please move them to
"custom/public/assets/".

---------

Co-authored-by: 6543 <6543@obermui.de>
Co-authored-by: Giteabot <teabot@gitea.io>
2023-07-18 18:06:43 +02:00

67 lines
1.6 KiB
Go

// Copyright 2020 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package svg
import (
"fmt"
"html/template"
"path"
"regexp"
"strings"
"code.gitea.io/gitea/modules/html"
"code.gitea.io/gitea/modules/log"
"code.gitea.io/gitea/modules/public"
)
var (
// SVGs contains discovered SVGs
SVGs = map[string]string{}
widthRe = regexp.MustCompile(`width="[0-9]+?"`)
heightRe = regexp.MustCompile(`height="[0-9]+?"`)
)
const defaultSize = 16
// Init discovers SVGs and populates the `SVGs` variable
func Init() error {
files, err := public.AssetFS().ListFiles("assets/img/svg")
if err != nil {
return err
}
// Remove `xmlns` because inline SVG does not need it
reXmlns := regexp.MustCompile(`(<svg\b[^>]*?)\s+xmlns="[^"]*"`)
for _, file := range files {
if path.Ext(file) != ".svg" {
continue
}
bs, err := public.AssetFS().ReadFile("assets/img/svg", file)
if err != nil {
log.Error("Failed to read SVG file %s: %v", file, err)
} else {
SVGs[file[:len(file)-4]] = reXmlns.ReplaceAllString(string(bs), "$1")
}
}
return nil
}
// RenderHTML renders icons - arguments icon name (string), size (int), class (string)
func RenderHTML(icon string, others ...any) template.HTML {
size, class := html.ParseSizeAndClass(defaultSize, "", others...)
if svgStr, ok := SVGs[icon]; ok {
if size != defaultSize {
svgStr = widthRe.ReplaceAllString(svgStr, fmt.Sprintf(`width="%d"`, size))
svgStr = heightRe.ReplaceAllString(svgStr, fmt.Sprintf(`height="%d"`, size))
}
if class != "" {
svgStr = strings.Replace(svgStr, `class="`, fmt.Sprintf(`class="%s `, class), 1)
}
return template.HTML(svgStr)
}
return ""
}