mirror of
https://github.com/go-gitea/gitea
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911975059a
Before, there was a `log/buffer.go`, but that design is not general, and it introduces a lot of irrelevant `Content() (string, error) ` and `return "", fmt.Errorf("not supported")` . And the old `log/buffer.go` is difficult to use, developers have to write a lot of `Contains` and `Sleep` code. The new `LogChecker` is designed to be a general approach to help to assert some messages appearing or not appearing in logs.
94 lines
2.0 KiB
Go
94 lines
2.0 KiB
Go
// Copyright 2014 The Gogs Authors. All rights reserved.
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// Copyright 2019 The Gitea Authors. All rights reserved.
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// SPDX-License-Identifier: MIT
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package log
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import (
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"fmt"
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"io"
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"os"
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"code.gitea.io/gitea/modules/json"
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)
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// CanColorStdout reports if we can color the Stdout
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// Although we could do terminal sniffing and the like - in reality
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// most tools on *nix are happy to display ansi colors.
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// We will terminal sniff on Windows in console_windows.go
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var CanColorStdout = true
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// CanColorStderr reports if we can color the Stderr
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var CanColorStderr = true
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type nopWriteCloser struct {
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w io.WriteCloser
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}
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func (n *nopWriteCloser) Write(p []byte) (int, error) {
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return n.w.Write(p)
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}
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func (n *nopWriteCloser) Close() error {
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return nil
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}
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// ConsoleLogger implements LoggerProvider and writes messages to terminal.
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type ConsoleLogger struct {
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WriterLogger
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Stderr bool `json:"stderr"`
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}
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// NewConsoleLogger create ConsoleLogger returning as LoggerProvider.
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func NewConsoleLogger() LoggerProvider {
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log := &ConsoleLogger{}
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log.NewWriterLogger(&nopWriteCloser{
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w: os.Stdout,
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})
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return log
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}
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// Init inits connection writer with json config.
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// json config only need key "level".
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func (log *ConsoleLogger) Init(config string) error {
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err := json.Unmarshal([]byte(config), log)
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if err != nil {
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return fmt.Errorf("Unable to parse JSON: %w", err)
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}
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if log.Stderr {
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log.NewWriterLogger(&nopWriteCloser{
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w: os.Stderr,
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})
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} else {
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log.NewWriterLogger(log.out)
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}
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return nil
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}
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// Flush when log should be flushed
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func (log *ConsoleLogger) Flush() {
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}
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// ReleaseReopen causes the console logger to reconnect to os.Stdout
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func (log *ConsoleLogger) ReleaseReopen() error {
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if log.Stderr {
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log.NewWriterLogger(&nopWriteCloser{
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w: os.Stderr,
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})
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} else {
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log.NewWriterLogger(&nopWriteCloser{
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w: os.Stdout,
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})
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}
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return nil
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}
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// GetName returns the default name for this implementation
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func (log *ConsoleLogger) GetName() string {
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return "console"
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}
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func init() {
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Register("console", NewConsoleLogger)
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}
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