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			116 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			116 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // This package is a character-set conversion library for Go.
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| //
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| // (DEPRECATED: use code.google.com/p/go.text/encoding, perhaps along with
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| // code.google.com/p/go.net/html/charset)
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| package mahonia
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| 
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| import (
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| 	"bytes"
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| 	"unicode"
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| )
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| 
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| // Status is the type for the status return value from a Decoder or Encoder.
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| type Status int
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| 
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| const (
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| 	// SUCCESS means that the character was converted with no problems.
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| 	SUCCESS = Status(iota)
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| 
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| 	// INVALID_CHAR means that the source contained invalid bytes, or that the character
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| 	// could not be represented in the destination encoding.
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| 	// The Encoder or Decoder should have output a substitute character.
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| 	INVALID_CHAR
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| 
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| 	// NO_ROOM means there were not enough input bytes to form a complete character,
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| 	// or there was not enough room in the output buffer to write a complete character.
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| 	// No bytes were written, and no internal state was changed in the Encoder or Decoder.
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| 	NO_ROOM
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| 
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| 	// STATE_ONLY means that bytes were read or written indicating a state transition,
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| 	// but no actual character was processed. (Examples: byte order marks, ISO-2022 escape sequences)
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| 	STATE_ONLY
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| )
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| 
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| // A Decoder is a function that decodes a character set, one character at a time.
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| // It works much like utf8.DecodeRune, but has an aditional status return value.
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| type Decoder func(p []byte) (c rune, size int, status Status)
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| 
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| // An Encoder is a function that encodes a character set, one character at a time.
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| // It works much like utf8.EncodeRune, but has an additional status return value.
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| type Encoder func(p []byte, c rune) (size int, status Status)
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| 
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| // A Charset represents a character set that can be converted, and contains functions
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| // to create Converters to encode and decode strings in that character set.
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| type Charset struct {
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| 	// Name is the character set's canonical name.
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| 	Name string
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| 
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| 	// Aliases returns a list of alternate names.
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| 	Aliases []string
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| 
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| 	// NewDecoder returns a Decoder to convert from the charset to Unicode.
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| 	NewDecoder func() Decoder
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| 
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| 	// NewEncoder returns an Encoder to convert from Unicode to the charset.
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| 	NewEncoder func() Encoder
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| }
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| 
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| // The charsets are stored in charsets under their canonical names.
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| var charsets = make(map[string]*Charset)
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| 
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| // aliases maps their aliases to their canonical names.
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| var aliases = make(map[string]string)
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| 
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| // simplifyName converts a name to lower case and removes non-alphanumeric characters.
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| // This is how the names are used as keys to the maps.
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| func simplifyName(name string) string {
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| 	var buf bytes.Buffer
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| 	for _, c := range name {
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| 		switch {
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| 		case unicode.IsDigit(c):
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| 			buf.WriteRune(c)
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| 		case unicode.IsLetter(c):
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| 			buf.WriteRune(unicode.ToLower(c))
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| 		default:
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| 
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| 		}
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| 	}
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| 
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| 	return buf.String()
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| }
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| 
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| // RegisterCharset adds a charset to the charsetMap.
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| func RegisterCharset(cs *Charset) {
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| 	name := cs.Name
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| 	charsets[name] = cs
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| 	aliases[simplifyName(name)] = name
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| 	for _, alias := range cs.Aliases {
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| 		aliases[simplifyName(alias)] = name
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| 	}
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| }
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| 
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| // GetCharset fetches a charset by name.
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| // If the name is not found, it returns nil.
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| func GetCharset(name string) *Charset {
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| 	return charsets[aliases[simplifyName(name)]]
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| }
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| 
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| // NewDecoder returns a Decoder to decode the named charset.
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| // If the name is not found, it returns nil.
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| func NewDecoder(name string) Decoder {
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| 	cs := GetCharset(name)
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| 	if cs == nil {
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| 		return nil
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| 	}
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| 	return cs.NewDecoder()
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| }
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| 
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| // NewEncoder returns an Encoder to encode the named charset.
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| func NewEncoder(name string) Encoder {
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| 	cs := GetCharset(name)
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| 	if cs == nil {
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| 		return nil
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| 	}
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| 	return cs.NewEncoder()
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| }
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