mirror of
https://github.com/go-gitea/gitea
synced 2024-11-14 14:14:25 +00:00
fdf750e4d4
* Update blevesearch v0.8.1 -> v1.0.7 * make vendor Co-authored-by: zeripath <art27@cantab.net>
127 lines
3.8 KiB
Go
Vendored
127 lines
3.8 KiB
Go
Vendored
// Copyright (c) 2019 Couchbase, Inc.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package searcher
|
|
|
|
import (
|
|
"fmt"
|
|
"github.com/blevesearch/bleve/geo"
|
|
"github.com/blevesearch/bleve/index"
|
|
"github.com/blevesearch/bleve/numeric"
|
|
"github.com/blevesearch/bleve/search"
|
|
"math"
|
|
)
|
|
|
|
func NewGeoBoundedPolygonSearcher(indexReader index.IndexReader,
|
|
polygon []geo.Point, field string, boost float64,
|
|
options search.SearcherOptions) (search.Searcher, error) {
|
|
|
|
if len(polygon) < 3 {
|
|
return nil, fmt.Errorf("Too few points specified for the polygon boundary")
|
|
}
|
|
|
|
// compute the bounding box enclosing the polygon
|
|
topLeftLon, topLeftLat, bottomRightLon, bottomRightLat, err :=
|
|
geo.BoundingRectangleForPolygon(polygon)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
// build a searcher for the bounding box on the polygon
|
|
boxSearcher, err := boxSearcher(indexReader,
|
|
topLeftLon, topLeftLat, bottomRightLon, bottomRightLat,
|
|
field, boost, options, true)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
dvReader, err := indexReader.DocValueReader([]string{field})
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
// wrap it in a filtering searcher that checks for the polygon inclusivity
|
|
return NewFilteringSearcher(boxSearcher,
|
|
buildPolygonFilter(dvReader, field, polygon)), nil
|
|
}
|
|
|
|
const float64EqualityThreshold = 1e-6
|
|
|
|
func almostEqual(a, b float64) bool {
|
|
return math.Abs(a-b) <= float64EqualityThreshold
|
|
}
|
|
|
|
// buildPolygonFilter returns true if the point lies inside the
|
|
// polygon. It is based on the ray-casting technique as referred
|
|
// here: https://wrf.ecse.rpi.edu/nikola/pubdetails/pnpoly.html
|
|
func buildPolygonFilter(dvReader index.DocValueReader, field string,
|
|
polygon []geo.Point) FilterFunc {
|
|
return func(d *search.DocumentMatch) bool {
|
|
// check geo matches against all numeric type terms indexed
|
|
var lons, lats []float64
|
|
var found bool
|
|
|
|
err := dvReader.VisitDocValues(d.IndexInternalID, func(field string, term []byte) {
|
|
// only consider the values which are shifted 0
|
|
prefixCoded := numeric.PrefixCoded(term)
|
|
shift, err := prefixCoded.Shift()
|
|
if err == nil && shift == 0 {
|
|
i64, err := prefixCoded.Int64()
|
|
if err == nil {
|
|
lons = append(lons, geo.MortonUnhashLon(uint64(i64)))
|
|
lats = append(lats, geo.MortonUnhashLat(uint64(i64)))
|
|
found = true
|
|
}
|
|
}
|
|
})
|
|
|
|
// Note: this approach works for points which are strictly inside
|
|
// the polygon. ie it might fail for certain points on the polygon boundaries.
|
|
if err == nil && found {
|
|
nVertices := len(polygon)
|
|
if len(polygon) < 3 {
|
|
return false
|
|
}
|
|
rayIntersectsSegment := func(point, a, b geo.Point) bool {
|
|
return (a.Lat > point.Lat) != (b.Lat > point.Lat) &&
|
|
point.Lon < (b.Lon-a.Lon)*(point.Lat-a.Lat)/(b.Lat-a.Lat)+a.Lon
|
|
}
|
|
|
|
for i := range lons {
|
|
pt := geo.Point{Lon: lons[i], Lat: lats[i]}
|
|
inside := rayIntersectsSegment(pt, polygon[len(polygon)-1], polygon[0])
|
|
// check for a direct vertex match
|
|
if almostEqual(polygon[0].Lat, lats[i]) &&
|
|
almostEqual(polygon[0].Lon, lons[i]) {
|
|
return true
|
|
}
|
|
|
|
for j := 1; j < nVertices; j++ {
|
|
if almostEqual(polygon[j].Lat, lats[i]) &&
|
|
almostEqual(polygon[j].Lon, lons[i]) {
|
|
return true
|
|
}
|
|
if rayIntersectsSegment(pt, polygon[j-1], polygon[j]) {
|
|
inside = !inside
|
|
}
|
|
}
|
|
if inside {
|
|
return true
|
|
}
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
}
|