1
1
mirror of https://github.com/go-gitea/gitea synced 2024-11-18 08:04:25 +00:00
gitea/modules/public/serve_static.go
wxiaoguang 50a72e7a83
Use a general approach to access custom/static/builtin assets (#24022)
The idea is to use a Layered Asset File-system (modules/assetfs/layered.go)

For example: when there are 2 layers: "custom", "builtin", when access
to asset "my/page.tmpl", the Layered Asset File-system will first try to
use "custom" assets, if not found, then use "builtin" assets.

This approach will hugely simplify a lot of code, make them testable.

Other changes:

* Simplify the AssetsHandlerFunc code
* Simplify the `gitea embedded` sub-command code

---------

Co-authored-by: Jason Song <i@wolfogre.com>
Co-authored-by: Lunny Xiao <xiaolunwen@gmail.com>
2023-04-12 18:16:45 +08:00

25 lines
540 B
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// Copyright 2016 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
//go:build bindata
package public
import (
"time"
"code.gitea.io/gitea/modules/assetfs"
"code.gitea.io/gitea/modules/timeutil"
)
var _ GzipBytesProvider = (*vfsgen۰CompressedFileInfo)(nil)
// GlobalModTime provide a global mod time for embedded asset files
func GlobalModTime(filename string) time.Time {
return timeutil.GetExecutableModTime()
}
func BuiltinAssets() *assetfs.Layer {
return assetfs.Bindata("builtin(bindata)", Assets)
}