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			119 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
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			Vendored
		
	
	
	
			
		
		
	
	
			119 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Go
		
	
	
	
		
			Vendored
		
	
	
	
// Copyright 2017 The Xorm Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package xorm
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import (
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	"math/rand"
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	"sync"
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	"time"
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)
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// GroupPolicy is be used by chosing the current slave from slaves
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type GroupPolicy interface {
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	Slave(*EngineGroup) *Engine
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}
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// GroupPolicyHandler should be used when a function is a GroupPolicy
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type GroupPolicyHandler func(*EngineGroup) *Engine
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// Slave implements the chosen of slaves
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func (h GroupPolicyHandler) Slave(eg *EngineGroup) *Engine {
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	return h(eg)
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}
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// RandomPolicy implmentes randomly chose the slave of slaves
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func RandomPolicy() GroupPolicyHandler {
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	var r = rand.New(rand.NewSource(time.Now().UnixNano()))
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	return func(g *EngineGroup) *Engine {
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		return g.Slaves()[r.Intn(len(g.Slaves()))]
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	}
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}
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// WeightRandomPolicy implmentes randomly chose the slave of slaves
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func WeightRandomPolicy(weights []int) GroupPolicyHandler {
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	var rands = make([]int, 0, len(weights))
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	for i := 0; i < len(weights); i++ {
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		for n := 0; n < weights[i]; n++ {
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			rands = append(rands, i)
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		}
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	}
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	var r = rand.New(rand.NewSource(time.Now().UnixNano()))
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	return func(g *EngineGroup) *Engine {
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		var slaves = g.Slaves()
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		idx := rands[r.Intn(len(rands))]
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		if idx >= len(slaves) {
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			idx = len(slaves) - 1
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		}
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		return slaves[idx]
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	}
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}
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// RoundRobinPolicy returns a group policy handler
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func RoundRobinPolicy() GroupPolicyHandler {
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	var pos = -1
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	var lock sync.Mutex
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	return func(g *EngineGroup) *Engine {
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		var slaves = g.Slaves()
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		lock.Lock()
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		defer lock.Unlock()
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		pos++
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		if pos >= len(slaves) {
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			pos = 0
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		}
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		return slaves[pos]
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	}
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}
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// WeightRoundRobinPolicy returns a group policy handler
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func WeightRoundRobinPolicy(weights []int) GroupPolicyHandler {
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	var rands = make([]int, 0, len(weights))
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	for i := 0; i < len(weights); i++ {
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		for n := 0; n < weights[i]; n++ {
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			rands = append(rands, i)
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		}
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	}
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	var pos = -1
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	var lock sync.Mutex
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	return func(g *EngineGroup) *Engine {
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		var slaves = g.Slaves()
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		lock.Lock()
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		defer lock.Unlock()
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		pos++
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		if pos >= len(rands) {
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			pos = 0
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		}
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		idx := rands[pos]
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		if idx >= len(slaves) {
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			idx = len(slaves) - 1
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		}
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		return slaves[idx]
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	}
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}
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// LeastConnPolicy implements GroupPolicy, every time will get the least connections slave
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func LeastConnPolicy() GroupPolicyHandler {
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	return func(g *EngineGroup) *Engine {
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		var slaves = g.Slaves()
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		connections := 0
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		idx := 0
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		for i := 0; i < len(slaves); i++ {
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			openConnections := slaves[i].DB().Stats().OpenConnections
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			if i == 0 {
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				connections = openConnections
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				idx = i
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			} else if openConnections <= connections {
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				connections = openConnections
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				idx = i
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			}
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		}
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		return slaves[idx]
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	}
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}
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