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gitea/vendor/github.com/pierrec/lz4/v4/internal/lz4stream/block.go
6543 86e2789960
Vendor Update (#16121)
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* update github.com/blevesearch/bleve/v2

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* update github.com/go-testfixtures/testfixtures/v3

* update github.com/jaytaylor/html2text

* update github.com/json-iterator/go

* update github.com/klauspost/compress

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Co-authored-by: techknowlogick <techknowlogick@gitea.io>
2021-06-10 16:44:25 +02:00

349 lines
8.2 KiB
Go
Vendored

package lz4stream
import (
"encoding/binary"
"fmt"
"io"
"sync"
"github.com/pierrec/lz4/v4/internal/lz4block"
"github.com/pierrec/lz4/v4/internal/lz4errors"
"github.com/pierrec/lz4/v4/internal/xxh32"
)
type Blocks struct {
Block *FrameDataBlock
Blocks chan chan *FrameDataBlock
mu sync.Mutex
err error
}
func (b *Blocks) initW(f *Frame, dst io.Writer, num int) {
if num == 1 {
b.Blocks = nil
b.Block = NewFrameDataBlock(f)
return
}
b.Block = nil
if cap(b.Blocks) != num {
b.Blocks = make(chan chan *FrameDataBlock, num)
}
// goroutine managing concurrent block compression goroutines.
go func() {
// Process next block compression item.
for c := range b.Blocks {
// Read the next compressed block result.
// Waiting here ensures that the blocks are output in the order they were sent.
// The incoming channel is always closed as it indicates to the caller that
// the block has been processed.
block := <-c
if block == nil {
// Notify the block compression routine that we are done with its result.
// This is used when a sentinel block is sent to terminate the compression.
close(c)
return
}
// Do not attempt to write the block upon any previous failure.
if b.err == nil {
// Write the block.
if err := block.Write(f, dst); err != nil {
// Keep the first error.
b.err = err
// All pending compression goroutines need to shut down, so we need to keep going.
}
}
close(c)
}
}()
}
func (b *Blocks) close(f *Frame, num int) error {
if num == 1 {
if b.Block != nil {
b.Block.Close(f)
}
err := b.err
b.err = nil
return err
}
if b.Blocks == nil {
err := b.err
b.err = nil
return err
}
c := make(chan *FrameDataBlock)
b.Blocks <- c
c <- nil
<-c
err := b.err
b.err = nil
return err
}
// ErrorR returns any error set while uncompressing a stream.
func (b *Blocks) ErrorR() error {
b.mu.Lock()
defer b.mu.Unlock()
return b.err
}
// initR returns a channel that streams the uncompressed blocks if in concurrent
// mode and no error. When the channel is closed, check for any error with b.ErrorR.
//
// If not in concurrent mode, the uncompressed block is b.Block and the returned error
// needs to be checked.
func (b *Blocks) initR(f *Frame, num int, src io.Reader) (chan []byte, error) {
size := f.Descriptor.Flags.BlockSizeIndex()
if num == 1 {
b.Blocks = nil
b.Block = NewFrameDataBlock(f)
return nil, nil
}
b.Block = nil
blocks := make(chan chan []byte, num)
// data receives the uncompressed blocks.
data := make(chan []byte)
// Read blocks from the source sequentially
// and uncompress them concurrently.
// In legacy mode, accrue the uncompress sizes in cum.
var cum uint32
go func() {
var cumx uint32
var err error
for b.ErrorR() == nil {
block := NewFrameDataBlock(f)
cumx, err = block.Read(f, src, 0)
if err != nil {
block.Close(f)
break
}
// Recheck for an error as reading may be slow and uncompressing is expensive.
if b.ErrorR() != nil {
block.Close(f)
break
}
c := make(chan []byte)
blocks <- c
go func() {
defer block.Close(f)
data, err := block.Uncompress(f, size.Get(), nil, false)
if err != nil {
b.closeR(err)
// Close the block channel to indicate an error.
close(c)
} else {
c <- data
}
}()
}
// End the collection loop and the data channel.
c := make(chan []byte)
blocks <- c
c <- nil // signal the collection loop that we are done
<-c // wait for the collect loop to complete
if f.isLegacy() && cum == cumx {
err = io.EOF
}
b.closeR(err)
close(data)
}()
// Collect the uncompressed blocks and make them available
// on the returned channel.
go func(leg bool) {
defer close(blocks)
skipBlocks := false
for c := range blocks {
buf, ok := <-c
if !ok {
// A closed channel indicates an error.
// All remaining channels should be discarded.
skipBlocks = true
continue
}
if buf == nil {
// Signal to end the loop.
close(c)
return
}
if skipBlocks {
// A previous error has occurred, skipping remaining channels.
continue
}
// Perform checksum now as the blocks are received in order.
if f.Descriptor.Flags.ContentChecksum() {
_, _ = f.checksum.Write(buf)
}
if leg {
cum += uint32(len(buf))
}
data <- buf
close(c)
}
}(f.isLegacy())
return data, nil
}
// closeR safely sets the error on b if not already set.
func (b *Blocks) closeR(err error) {
b.mu.Lock()
if b.err == nil {
b.err = err
}
b.mu.Unlock()
}
func NewFrameDataBlock(f *Frame) *FrameDataBlock {
buf := f.Descriptor.Flags.BlockSizeIndex().Get()
return &FrameDataBlock{Data: buf, data: buf}
}
type FrameDataBlock struct {
Size DataBlockSize
Data []byte // compressed or uncompressed data (.data or .src)
Checksum uint32
data []byte // buffer for compressed data
src []byte // uncompressed data
err error // used in concurrent mode
}
func (b *FrameDataBlock) Close(f *Frame) {
b.Size = 0
b.Checksum = 0
b.err = nil
if b.data != nil {
// Block was not already closed.
lz4block.Put(b.data)
b.Data = nil
b.data = nil
b.src = nil
}
}
// Block compression errors are ignored since the buffer is sized appropriately.
func (b *FrameDataBlock) Compress(f *Frame, src []byte, level lz4block.CompressionLevel) *FrameDataBlock {
data := b.data
if f.isLegacy() {
data = data[:cap(data)]
} else {
data = data[:len(src)] // trigger the incompressible flag in CompressBlock
}
var n int
switch level {
case lz4block.Fast:
n, _ = lz4block.CompressBlock(src, data)
default:
n, _ = lz4block.CompressBlockHC(src, data, level)
}
if n == 0 {
b.Size.UncompressedSet(true)
b.Data = src
} else {
b.Size.UncompressedSet(false)
b.Data = data[:n]
}
b.Size.sizeSet(len(b.Data))
b.src = src // keep track of the source for content checksum
if f.Descriptor.Flags.BlockChecksum() {
b.Checksum = xxh32.ChecksumZero(src)
}
return b
}
func (b *FrameDataBlock) Write(f *Frame, dst io.Writer) error {
// Write is called in the same order as blocks are compressed,
// so content checksum must be done here.
if f.Descriptor.Flags.ContentChecksum() {
_, _ = f.checksum.Write(b.src)
}
buf := f.buf[:]
binary.LittleEndian.PutUint32(buf, uint32(b.Size))
if _, err := dst.Write(buf[:4]); err != nil {
return err
}
if _, err := dst.Write(b.Data); err != nil {
return err
}
if b.Checksum == 0 {
return nil
}
binary.LittleEndian.PutUint32(buf, b.Checksum)
_, err := dst.Write(buf[:4])
return err
}
// Read updates b with the next block data, size and checksum if available.
func (b *FrameDataBlock) Read(f *Frame, src io.Reader, cum uint32) (uint32, error) {
x, err := f.readUint32(src)
if err != nil {
return 0, err
}
if f.isLegacy() {
switch x {
case frameMagicLegacy:
// Concatenated legacy frame.
return b.Read(f, src, cum)
case cum:
// Only works in non concurrent mode, for concurrent mode
// it is handled separately.
// Linux kernel format appends the total uncompressed size at the end.
return 0, io.EOF
}
} else if x == 0 {
// Marker for end of stream.
return 0, io.EOF
}
b.Size = DataBlockSize(x)
size := b.Size.size()
if size > cap(b.data) {
return x, lz4errors.ErrOptionInvalidBlockSize
}
b.data = b.data[:size]
if _, err := io.ReadFull(src, b.data); err != nil {
return x, err
}
if f.Descriptor.Flags.BlockChecksum() {
sum, err := f.readUint32(src)
if err != nil {
return 0, err
}
b.Checksum = sum
}
return x, nil
}
func (b *FrameDataBlock) Uncompress(f *Frame, dst, dict []byte, sum bool) ([]byte, error) {
if b.Size.Uncompressed() {
n := copy(dst, b.data)
dst = dst[:n]
} else {
n, err := lz4block.UncompressBlock(b.data, dst, dict)
if err != nil {
return nil, err
}
dst = dst[:n]
}
if f.Descriptor.Flags.BlockChecksum() {
if c := xxh32.ChecksumZero(dst); c != b.Checksum {
err := fmt.Errorf("%w: got %x; expected %x", lz4errors.ErrInvalidBlockChecksum, c, b.Checksum)
return nil, err
}
}
if sum && f.Descriptor.Flags.ContentChecksum() {
_, _ = f.checksum.Write(dst)
}
return dst, nil
}
func (f *Frame) readUint32(r io.Reader) (x uint32, err error) {
if _, err = io.ReadFull(r, f.buf[:4]); err != nil {
return
}
x = binary.LittleEndian.Uint32(f.buf[:4])
return
}