mirror of
https://github.com/go-gitea/gitea
synced 2024-11-01 07:44:25 +00:00
b6a95a8cb3
* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
379 lines
11 KiB
Go
379 lines
11 KiB
Go
// Copyright 2011 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package windows
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import (
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"sync"
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"sync/atomic"
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"syscall"
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"unsafe"
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)
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// DLLError describes reasons for DLL load failures.
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type DLLError struct {
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Err error
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ObjName string
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Msg string
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}
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func (e *DLLError) Error() string { return e.Msg }
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// Implemented in runtime/syscall_windows.goc; we provide jumps to them in our assembly file.
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func loadlibrary(filename *uint16) (handle uintptr, err syscall.Errno)
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func getprocaddress(handle uintptr, procname *uint8) (proc uintptr, err syscall.Errno)
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// A DLL implements access to a single DLL.
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type DLL struct {
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Name string
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Handle Handle
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}
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// LoadDLL loads DLL file into memory.
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//
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// Warning: using LoadDLL without an absolute path name is subject to
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// DLL preloading attacks. To safely load a system DLL, use LazyDLL
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// with System set to true, or use LoadLibraryEx directly.
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func LoadDLL(name string) (dll *DLL, err error) {
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namep, err := UTF16PtrFromString(name)
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if err != nil {
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return nil, err
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}
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h, e := loadlibrary(namep)
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if e != 0 {
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return nil, &DLLError{
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Err: e,
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ObjName: name,
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Msg: "Failed to load " + name + ": " + e.Error(),
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}
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}
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d := &DLL{
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Name: name,
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Handle: Handle(h),
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}
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return d, nil
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}
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// MustLoadDLL is like LoadDLL but panics if load operation failes.
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func MustLoadDLL(name string) *DLL {
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d, e := LoadDLL(name)
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if e != nil {
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panic(e)
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}
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return d
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}
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// FindProc searches DLL d for procedure named name and returns *Proc
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// if found. It returns an error if search fails.
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func (d *DLL) FindProc(name string) (proc *Proc, err error) {
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namep, err := BytePtrFromString(name)
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if err != nil {
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return nil, err
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}
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a, e := getprocaddress(uintptr(d.Handle), namep)
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if e != 0 {
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return nil, &DLLError{
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Err: e,
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ObjName: name,
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Msg: "Failed to find " + name + " procedure in " + d.Name + ": " + e.Error(),
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}
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}
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p := &Proc{
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Dll: d,
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Name: name,
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addr: a,
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}
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return p, nil
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}
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// MustFindProc is like FindProc but panics if search fails.
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func (d *DLL) MustFindProc(name string) *Proc {
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p, e := d.FindProc(name)
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if e != nil {
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panic(e)
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}
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return p
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}
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// Release unloads DLL d from memory.
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func (d *DLL) Release() (err error) {
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return FreeLibrary(d.Handle)
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}
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// A Proc implements access to a procedure inside a DLL.
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type Proc struct {
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Dll *DLL
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Name string
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addr uintptr
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}
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// Addr returns the address of the procedure represented by p.
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// The return value can be passed to Syscall to run the procedure.
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func (p *Proc) Addr() uintptr {
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return p.addr
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}
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//go:uintptrescapes
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// Call executes procedure p with arguments a. It will panic, if more then 15 arguments
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// are supplied.
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//
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// The returned error is always non-nil, constructed from the result of GetLastError.
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// Callers must inspect the primary return value to decide whether an error occurred
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// (according to the semantics of the specific function being called) before consulting
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// the error. The error will be guaranteed to contain windows.Errno.
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func (p *Proc) Call(a ...uintptr) (r1, r2 uintptr, lastErr error) {
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switch len(a) {
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case 0:
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return syscall.Syscall(p.Addr(), uintptr(len(a)), 0, 0, 0)
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case 1:
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return syscall.Syscall(p.Addr(), uintptr(len(a)), a[0], 0, 0)
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case 2:
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return syscall.Syscall(p.Addr(), uintptr(len(a)), a[0], a[1], 0)
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case 3:
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return syscall.Syscall(p.Addr(), uintptr(len(a)), a[0], a[1], a[2])
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case 4:
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return syscall.Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], 0, 0)
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case 5:
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return syscall.Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], 0)
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case 6:
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return syscall.Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5])
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case 7:
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return syscall.Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], 0, 0)
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case 8:
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return syscall.Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], 0)
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case 9:
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return syscall.Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8])
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case 10:
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return syscall.Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], 0, 0)
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case 11:
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return syscall.Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], 0)
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case 12:
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return syscall.Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11])
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case 13:
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return syscall.Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], 0, 0)
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case 14:
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return syscall.Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], 0)
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case 15:
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return syscall.Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], a[14])
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default:
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panic("Call " + p.Name + " with too many arguments " + itoa(len(a)) + ".")
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}
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return
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}
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// A LazyDLL implements access to a single DLL.
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// It will delay the load of the DLL until the first
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// call to its Handle method or to one of its
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// LazyProc's Addr method.
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type LazyDLL struct {
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Name string
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// System determines whether the DLL must be loaded from the
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// Windows System directory, bypassing the normal DLL search
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// path.
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System bool
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mu sync.Mutex
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dll *DLL // non nil once DLL is loaded
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}
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// Load loads DLL file d.Name into memory. It returns an error if fails.
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// Load will not try to load DLL, if it is already loaded into memory.
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func (d *LazyDLL) Load() error {
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// Non-racy version of:
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// if d.dll != nil {
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if atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(&d.dll))) != nil {
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return nil
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}
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d.mu.Lock()
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defer d.mu.Unlock()
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if d.dll != nil {
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return nil
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}
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// kernel32.dll is special, since it's where LoadLibraryEx comes from.
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// The kernel already special-cases its name, so it's always
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// loaded from system32.
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var dll *DLL
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var err error
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if d.Name == "kernel32.dll" {
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dll, err = LoadDLL(d.Name)
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} else {
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dll, err = loadLibraryEx(d.Name, d.System)
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}
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if err != nil {
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return err
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}
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// Non-racy version of:
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// d.dll = dll
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atomic.StorePointer((*unsafe.Pointer)(unsafe.Pointer(&d.dll)), unsafe.Pointer(dll))
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return nil
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}
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// mustLoad is like Load but panics if search fails.
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func (d *LazyDLL) mustLoad() {
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e := d.Load()
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if e != nil {
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panic(e)
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}
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}
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// Handle returns d's module handle.
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func (d *LazyDLL) Handle() uintptr {
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d.mustLoad()
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return uintptr(d.dll.Handle)
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}
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// NewProc returns a LazyProc for accessing the named procedure in the DLL d.
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func (d *LazyDLL) NewProc(name string) *LazyProc {
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return &LazyProc{l: d, Name: name}
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}
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// NewLazyDLL creates new LazyDLL associated with DLL file.
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func NewLazyDLL(name string) *LazyDLL {
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return &LazyDLL{Name: name}
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}
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// NewLazySystemDLL is like NewLazyDLL, but will only
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// search Windows System directory for the DLL if name is
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// a base name (like "advapi32.dll").
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func NewLazySystemDLL(name string) *LazyDLL {
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return &LazyDLL{Name: name, System: true}
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}
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// A LazyProc implements access to a procedure inside a LazyDLL.
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// It delays the lookup until the Addr method is called.
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type LazyProc struct {
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Name string
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mu sync.Mutex
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l *LazyDLL
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proc *Proc
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}
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// Find searches DLL for procedure named p.Name. It returns
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// an error if search fails. Find will not search procedure,
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// if it is already found and loaded into memory.
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func (p *LazyProc) Find() error {
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// Non-racy version of:
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// if p.proc == nil {
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if atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(&p.proc))) == nil {
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p.mu.Lock()
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defer p.mu.Unlock()
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if p.proc == nil {
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e := p.l.Load()
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if e != nil {
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return e
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}
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proc, e := p.l.dll.FindProc(p.Name)
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if e != nil {
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return e
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}
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// Non-racy version of:
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// p.proc = proc
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atomic.StorePointer((*unsafe.Pointer)(unsafe.Pointer(&p.proc)), unsafe.Pointer(proc))
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}
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}
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return nil
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}
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// mustFind is like Find but panics if search fails.
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func (p *LazyProc) mustFind() {
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e := p.Find()
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if e != nil {
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panic(e)
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}
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}
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// Addr returns the address of the procedure represented by p.
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// The return value can be passed to Syscall to run the procedure.
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func (p *LazyProc) Addr() uintptr {
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p.mustFind()
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return p.proc.Addr()
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}
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//go:uintptrescapes
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// Call executes procedure p with arguments a. It will panic, if more then 15 arguments
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// are supplied.
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//
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// The returned error is always non-nil, constructed from the result of GetLastError.
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// Callers must inspect the primary return value to decide whether an error occurred
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// (according to the semantics of the specific function being called) before consulting
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// the error. The error will be guaranteed to contain windows.Errno.
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func (p *LazyProc) Call(a ...uintptr) (r1, r2 uintptr, lastErr error) {
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p.mustFind()
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return p.proc.Call(a...)
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}
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var canDoSearchSystem32Once struct {
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sync.Once
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v bool
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}
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func initCanDoSearchSystem32() {
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// https://msdn.microsoft.com/en-us/library/ms684179(v=vs.85).aspx says:
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// "Windows 7, Windows Server 2008 R2, Windows Vista, and Windows
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// Server 2008: The LOAD_LIBRARY_SEARCH_* flags are available on
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// systems that have KB2533623 installed. To determine whether the
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// flags are available, use GetProcAddress to get the address of the
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// AddDllDirectory, RemoveDllDirectory, or SetDefaultDllDirectories
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// function. If GetProcAddress succeeds, the LOAD_LIBRARY_SEARCH_*
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// flags can be used with LoadLibraryEx."
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canDoSearchSystem32Once.v = (modkernel32.NewProc("AddDllDirectory").Find() == nil)
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}
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func canDoSearchSystem32() bool {
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canDoSearchSystem32Once.Do(initCanDoSearchSystem32)
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return canDoSearchSystem32Once.v
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}
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func isBaseName(name string) bool {
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for _, c := range name {
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if c == ':' || c == '/' || c == '\\' {
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return false
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}
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}
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return true
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}
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// loadLibraryEx wraps the Windows LoadLibraryEx function.
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//
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// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms684179(v=vs.85).aspx
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//
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// If name is not an absolute path, LoadLibraryEx searches for the DLL
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// in a variety of automatic locations unless constrained by flags.
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// See: https://msdn.microsoft.com/en-us/library/ff919712%28VS.85%29.aspx
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func loadLibraryEx(name string, system bool) (*DLL, error) {
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loadDLL := name
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var flags uintptr
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if system {
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if canDoSearchSystem32() {
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const LOAD_LIBRARY_SEARCH_SYSTEM32 = 0x00000800
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flags = LOAD_LIBRARY_SEARCH_SYSTEM32
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} else if isBaseName(name) {
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// WindowsXP or unpatched Windows machine
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// trying to load "foo.dll" out of the system
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// folder, but LoadLibraryEx doesn't support
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// that yet on their system, so emulate it.
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windir, _ := Getenv("WINDIR") // old var; apparently works on XP
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if windir == "" {
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return nil, errString("%WINDIR% not defined")
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}
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loadDLL = windir + "\\System32\\" + name
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}
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}
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h, err := LoadLibraryEx(loadDLL, 0, flags)
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if err != nil {
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return nil, err
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}
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return &DLL{Name: name, Handle: h}, nil
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}
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type errString string
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func (s errString) Error() string { return string(s) }
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