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	* fix build * take flash error message back and fix more windows lint error * performance optimization * own step to check lint for windows Co-authored-by: 6543 <6543@obermui.de>
		
			
				
	
	
		
			49 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2019 The Gitea Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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package sso
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import (
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	"net/http"
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	"code.gitea.io/gitea/models"
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)
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// Ensure the struct implements the interface.
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var (
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	_ SingleSignOn = &Session{}
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)
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// Session checks if there is a user uid stored in the session and returns the user
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// object for that uid.
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type Session struct {
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}
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// Init does nothing as the Session implementation does not need to allocate any resources
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func (s *Session) Init() error {
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	return nil
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}
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// Free does nothing as the Session implementation does not have to release any resources
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func (s *Session) Free() error {
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	return nil
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}
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// IsEnabled returns true as this plugin is enabled by default and its not possible to disable
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// it from settings.
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func (s *Session) IsEnabled() bool {
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	return true
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}
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// VerifyAuthData checks if there is a user uid stored in the session and returns the user
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// object for that uid.
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// Returns nil if there is no user uid stored in the session.
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func (s *Session) VerifyAuthData(req *http.Request, w http.ResponseWriter, store DataStore, sess SessionStore) *models.User {
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	user := SessionUser(sess)
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	if user != nil {
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		return user
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	}
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	return nil
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}
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