mirror of
https://github.com/go-gitea/gitea
synced 2024-11-01 07:44:25 +00:00
b6a95a8cb3
* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
38 lines
731 B
Go
38 lines
731 B
Go
// +build windows
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package log
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import (
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"log"
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"os"
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"syscall"
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)
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var (
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kernel32 = syscall.MustLoadDLL("kernel32.dll")
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procSetStdHandle = kernel32.MustFindProc("SetStdHandle")
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)
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func setStdHandle(stdhandle int32, handle syscall.Handle) error {
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r0, _, e1 := syscall.Syscall(procSetStdHandle.Addr(), 2, uintptr(stdhandle), uintptr(handle), 0)
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if r0 == 0 {
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if e1 != 0 {
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return error(e1)
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}
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return syscall.EINVAL
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}
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return nil
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}
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func CrashLog(file string) {
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f, err := os.OpenFile(file, os.O_WRONLY|os.O_CREATE|os.O_APPEND, 0666)
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if err != nil {
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log.Println(err.Error())
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} else {
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err = setStdHandle(syscall.STD_ERROR_HANDLE, syscall.Handle(f.Fd()))
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if err != nil {
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log.Println(err.Error())
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}
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}
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}
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