mirror of
https://github.com/go-gitea/gitea
synced 2024-12-23 17:14:27 +00:00
eabbddcd98
* fix units permission problems * fix some bugs and merge LoadUnits to repoAssignment * refactor permission struct and add some copyright heads * remove unused codes * fix routes units check * improve permission check * add unit tests for permission * fix typo * fix tests * fix some routes * fix api permission check * improve permission check * fix some permission check * fix tests * fix tests * improve some permission check * fix some permission check * refactor AccessLevel * fix bug * fix tests * fix tests * fix tests * fix AccessLevel * rename CanAccess * fix tests * fix comment * fix bug * add missing unit for test repos * fix bug * rename some functions * fix routes check
271 lines
7.3 KiB
Go
271 lines
7.3 KiB
Go
// Copyright 2018 The Gitea Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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package models
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// Permission contains all the permissions related variables to a repository for a user
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type Permission struct {
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AccessMode AccessMode
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Units []*RepoUnit
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UnitsMode map[UnitType]AccessMode
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}
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// IsOwner returns true if current user is the owner of repository.
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func (p *Permission) IsOwner() bool {
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return p.AccessMode >= AccessModeOwner
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}
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// IsAdmin returns true if current user has admin or higher access of repository.
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func (p *Permission) IsAdmin() bool {
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return p.AccessMode >= AccessModeAdmin
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}
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// HasAccess returns true if the current user has at least read access to any unit of this repository
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func (p *Permission) HasAccess() bool {
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if p.UnitsMode == nil {
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return p.AccessMode >= AccessModeRead
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}
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return len(p.UnitsMode) > 0
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}
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// UnitAccessMode returns current user accessmode to the specify unit of the repository
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func (p *Permission) UnitAccessMode(unitType UnitType) AccessMode {
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if p.UnitsMode == nil {
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for _, u := range p.Units {
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if u.Type == unitType {
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return p.AccessMode
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}
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}
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return AccessModeNone
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}
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return p.UnitsMode[unitType]
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}
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// CanAccess returns true if user has mode access to the unit of the repository
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func (p *Permission) CanAccess(mode AccessMode, unitType UnitType) bool {
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return p.UnitAccessMode(unitType) >= mode
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}
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// CanAccessAny returns true if user has mode access to any of the units of the repository
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func (p *Permission) CanAccessAny(mode AccessMode, unitTypes ...UnitType) bool {
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for _, u := range unitTypes {
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if p.CanAccess(mode, u) {
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return true
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}
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}
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return false
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}
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// CanRead returns true if user could read to this unit
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func (p *Permission) CanRead(unitType UnitType) bool {
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return p.CanAccess(AccessModeRead, unitType)
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}
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// CanReadAny returns true if user has read access to any of the units of the repository
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func (p *Permission) CanReadAny(unitTypes ...UnitType) bool {
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return p.CanAccessAny(AccessModeRead, unitTypes...)
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}
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// CanReadIssuesOrPulls returns true if isPull is true and user could read pull requests and
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// returns true if isPull is false and user could read to issues
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func (p *Permission) CanReadIssuesOrPulls(isPull bool) bool {
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if isPull {
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return p.CanRead(UnitTypePullRequests)
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}
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return p.CanRead(UnitTypeIssues)
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}
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// CanWrite returns true if user could write to this unit
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func (p *Permission) CanWrite(unitType UnitType) bool {
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return p.CanAccess(AccessModeWrite, unitType)
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}
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// CanWriteIssuesOrPulls returns true if isPull is true and user could write to pull requests and
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// returns true if isPull is false and user could write to issues
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func (p *Permission) CanWriteIssuesOrPulls(isPull bool) bool {
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if isPull {
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return p.CanWrite(UnitTypePullRequests)
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}
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return p.CanWrite(UnitTypeIssues)
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}
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// GetUserRepoPermission returns the user permissions to the repository
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func GetUserRepoPermission(repo *Repository, user *User) (Permission, error) {
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return getUserRepoPermission(x, repo, user)
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}
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func getUserRepoPermission(e Engine, repo *Repository, user *User) (perm Permission, err error) {
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// anonymous user visit private repo.
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// TODO: anonymous user visit public unit of private repo???
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if user == nil && repo.IsPrivate {
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perm.AccessMode = AccessModeNone
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return
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}
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if err = repo.getUnits(e); err != nil {
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return
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}
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perm.Units = repo.Units
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// anonymous visit public repo
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if user == nil {
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perm.AccessMode = AccessModeRead
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return
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}
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// Admin or the owner has super access to the repository
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if user.IsAdmin || user.ID == repo.OwnerID {
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perm.AccessMode = AccessModeOwner
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return
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}
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// plain user
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perm.AccessMode, err = accessLevel(e, user.ID, repo)
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if err != nil {
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return
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}
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if err = repo.getOwner(e); err != nil {
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return
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}
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if !repo.Owner.IsOrganization() {
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return
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}
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perm.UnitsMode = make(map[UnitType]AccessMode)
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// Collaborators on organization
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if isCollaborator, err := repo.isCollaborator(e, user.ID); err != nil {
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return perm, err
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} else if isCollaborator {
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for _, u := range repo.Units {
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perm.UnitsMode[u.Type] = perm.AccessMode
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}
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}
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// get units mode from teams
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teams, err := getUserRepoTeams(e, repo.OwnerID, user.ID, repo.ID)
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if err != nil {
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return
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}
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for _, u := range repo.Units {
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var found bool
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for _, team := range teams {
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if team.unitEnabled(e, u.Type) {
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m := perm.UnitsMode[u.Type]
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if m < team.Authorize {
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perm.UnitsMode[u.Type] = team.Authorize
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}
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found = true
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}
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}
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// for a public repo on an organization, user have read permission on non-team defined units.
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if !found && !repo.IsPrivate {
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if _, ok := perm.UnitsMode[u.Type]; !ok {
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perm.UnitsMode[u.Type] = AccessModeRead
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}
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}
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}
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// remove no permission units
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perm.Units = make([]*RepoUnit, 0, len(repo.Units))
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for t := range perm.UnitsMode {
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for _, u := range repo.Units {
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if u.Type == t {
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perm.Units = append(perm.Units, u)
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}
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}
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}
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return
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}
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// IsUserRepoAdmin return ture if user has admin right of a repo
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func IsUserRepoAdmin(repo *Repository, user *User) (bool, error) {
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return isUserRepoAdmin(x, repo, user)
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}
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func isUserRepoAdmin(e Engine, repo *Repository, user *User) (bool, error) {
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if user == nil || repo == nil {
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return false, nil
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}
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if user.IsAdmin {
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return true, nil
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}
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mode, err := accessLevel(e, user.ID, repo)
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if err != nil {
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return false, err
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}
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if mode >= AccessModeAdmin {
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return true, nil
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}
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teams, err := getUserRepoTeams(e, repo.OwnerID, user.ID, repo.ID)
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if err != nil {
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return false, err
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}
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for _, team := range teams {
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if team.Authorize >= AccessModeAdmin {
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return true, nil
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}
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}
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return false, nil
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}
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// AccessLevel returns the Access a user has to a repository. Will return NoneAccess if the
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// user does not have access.
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func AccessLevel(user *User, repo *Repository) (AccessMode, error) {
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return accessLevelUnit(x, user, repo, UnitTypeCode)
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}
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func accessLevelUnit(e Engine, user *User, repo *Repository, unitType UnitType) (AccessMode, error) {
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perm, err := getUserRepoPermission(e, repo, user)
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if err != nil {
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return AccessModeNone, err
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}
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return perm.UnitAccessMode(UnitTypeCode), nil
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}
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func hasAccessUnit(e Engine, user *User, repo *Repository, unitType UnitType, testMode AccessMode) (bool, error) {
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mode, err := accessLevelUnit(e, user, repo, unitType)
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return testMode <= mode, err
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}
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// HasAccessUnit returns ture if user has testMode to the unit of the repository
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func HasAccessUnit(user *User, repo *Repository, unitType UnitType, testMode AccessMode) (bool, error) {
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return hasAccessUnit(x, user, repo, unitType, testMode)
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}
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// canBeAssigned return true if user could be assigned to a repo
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// FIXME: user could send PullRequest also could be assigned???
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func canBeAssigned(e Engine, user *User, repo *Repository) (bool, error) {
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return hasAccessUnit(e, user, repo, UnitTypeCode, AccessModeWrite)
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}
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func hasAccess(e Engine, userID int64, repo *Repository) (bool, error) {
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var user *User
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var err error
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if userID > 0 {
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user, err = getUserByID(e, userID)
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if err != nil {
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return false, err
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}
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}
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perm, err := getUserRepoPermission(e, repo, user)
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if err != nil {
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return false, err
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}
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return perm.HasAccess(), nil
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}
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// HasAccess returns true if user has access to repo
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func HasAccess(userID int64, repo *Repository) (bool, error) {
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return hasAccess(x, userID, repo)
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}
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