1
1
mirror of https://github.com/go-gitea/gitea synced 2024-11-15 22:54:24 +00:00
gitea/modules/queue/base_levelqueue_unique.go
wxiaoguang 84c8ab9fd1
Help to recover from corrupted levelqueue (#24912)
gitea.com experienced the corrupted LevelQueue bug again.

I think the problem is clear now: if the keys in LevelDB went
out-of-sync, the LevelQueue itself doesn't have the ability to recover,
eg:

* LevelQueue.Len() reports 100
* LevelQueue.LPop() reports ErrNotFound = errors.New("no key found")

So it needs to dive into the LevelDB to remove all keys to recover the
corrupted LevelQueue.

More comments are in TestCorruptedLevelQueue.
2023-05-29 10:52:32 +08:00

89 lines
2.5 KiB
Go

// Copyright 2023 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package queue
import (
"context"
"sync"
"sync/atomic"
"code.gitea.io/gitea/modules/nosql"
"code.gitea.io/gitea/modules/queue/lqinternal"
"gitea.com/lunny/levelqueue"
"github.com/syndtr/goleveldb/leveldb"
)
type baseLevelQueueUnique struct {
internal atomic.Pointer[levelqueue.UniqueQueue]
conn string
cfg *BaseConfig
db *leveldb.DB
mu sync.Mutex // the levelqueue.UniqueQueue is not thread-safe, there is no mutex protecting the underlying queue&set together
}
var _ baseQueue = (*baseLevelQueueUnique)(nil)
func newBaseLevelQueueUnique(cfg *BaseConfig) (baseQueue, error) {
conn, db, err := prepareLevelDB(cfg)
if err != nil {
return nil, err
}
q := &baseLevelQueueUnique{conn: conn, cfg: cfg, db: db}
lq, err := levelqueue.NewUniqueQueue(db, []byte(cfg.QueueFullName), []byte(cfg.SetFullName), false)
if err != nil {
return nil, err
}
q.internal.Store(lq)
return q, nil
}
func (q *baseLevelQueueUnique) PushItem(ctx context.Context, data []byte) error {
c := baseLevelQueueCommon(q.cfg, &q.mu, func() baseLevelQueuePushPoper { return q.internal.Load() })
return c.PushItem(ctx, data)
}
func (q *baseLevelQueueUnique) PopItem(ctx context.Context) ([]byte, error) {
c := baseLevelQueueCommon(q.cfg, &q.mu, func() baseLevelQueuePushPoper { return q.internal.Load() })
return c.PopItem(ctx)
}
func (q *baseLevelQueueUnique) HasItem(ctx context.Context, data []byte) (bool, error) {
q.mu.Lock()
defer q.mu.Unlock()
return q.internal.Load().Has(data)
}
func (q *baseLevelQueueUnique) Len(ctx context.Context) (int, error) {
q.mu.Lock()
defer q.mu.Unlock()
return int(q.internal.Load().Len()), nil
}
func (q *baseLevelQueueUnique) Close() error {
q.mu.Lock()
defer q.mu.Unlock()
err := q.internal.Load().Close()
q.db = nil // the db is not managed by us, it's managed by the nosql manager
_ = nosql.GetManager().CloseLevelDB(q.conn)
return err
}
func (q *baseLevelQueueUnique) RemoveAll(ctx context.Context) error {
q.mu.Lock()
defer q.mu.Unlock()
lqinternal.RemoveLevelQueueKeys(q.db, []byte(q.cfg.QueueFullName))
lqinternal.RemoveLevelQueueKeys(q.db, []byte(q.cfg.SetFullName))
lq, err := levelqueue.NewUniqueQueue(q.db, []byte(q.cfg.QueueFullName), []byte(q.cfg.SetFullName), false)
if err != nil {
return err
}
old := q.internal.Load()
q.internal.Store(lq)
_ = old.Close() // Not ideal for concurrency. Luckily, the levelqueue only sets its db=nil because it doesn't manage the db, so far so good
return nil
}