mirror of
https://github.com/go-gitea/gitea
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27757714d0
* Move to goldmark Markdown rendering moved from blackfriday to the goldmark. Multiple subtle changes required to the goldmark extensions to keep current rendering and defaults. Can go further with goldmark linkify and have this work within markdown rendering making the link processor unnecessary. Need to think about how to go about allowing extensions - at present it seems that these would be hard to do without recompilation. * linter fixes Co-authored-by: Lauris BH <lauris@nix.lv>
175 lines
4.5 KiB
Go
175 lines
4.5 KiB
Go
// Package renderer renders the given AST to certain formats.
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package renderer
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import (
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"bufio"
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"io"
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"sync"
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"github.com/yuin/goldmark/ast"
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"github.com/yuin/goldmark/util"
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)
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// A Config struct is a data structure that holds configuration of the Renderer.
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type Config struct {
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Options map[OptionName]interface{}
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NodeRenderers util.PrioritizedSlice
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}
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// NewConfig returns a new Config
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func NewConfig() *Config {
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return &Config{
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Options: map[OptionName]interface{}{},
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NodeRenderers: util.PrioritizedSlice{},
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}
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}
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// An OptionName is a name of the option.
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type OptionName string
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// An Option interface is a functional option type for the Renderer.
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type Option interface {
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SetConfig(*Config)
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}
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type withNodeRenderers struct {
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value []util.PrioritizedValue
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}
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func (o *withNodeRenderers) SetConfig(c *Config) {
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c.NodeRenderers = append(c.NodeRenderers, o.value...)
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}
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// WithNodeRenderers is a functional option that allow you to add
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// NodeRenderers to the renderer.
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func WithNodeRenderers(ps ...util.PrioritizedValue) Option {
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return &withNodeRenderers{ps}
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}
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type withOption struct {
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name OptionName
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value interface{}
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}
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func (o *withOption) SetConfig(c *Config) {
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c.Options[o.name] = o.value
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}
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// WithOption is a functional option that allow you to set
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// an arbitrary option to the parser.
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func WithOption(name OptionName, value interface{}) Option {
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return &withOption{name, value}
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}
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// A SetOptioner interface sets given option to the object.
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type SetOptioner interface {
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// SetOption sets given option to the object.
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// Unacceptable options may be passed.
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// Thus implementations must ignore unacceptable options.
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SetOption(name OptionName, value interface{})
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}
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// NodeRendererFunc is a function that renders a given node.
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type NodeRendererFunc func(writer util.BufWriter, source []byte, n ast.Node, entering bool) (ast.WalkStatus, error)
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// A NodeRenderer interface offers NodeRendererFuncs.
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type NodeRenderer interface {
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// RendererFuncs registers NodeRendererFuncs to given NodeRendererFuncRegisterer.
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RegisterFuncs(NodeRendererFuncRegisterer)
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}
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// A NodeRendererFuncRegisterer registers
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type NodeRendererFuncRegisterer interface {
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// Register registers given NodeRendererFunc to this object.
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Register(ast.NodeKind, NodeRendererFunc)
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}
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// A Renderer interface renders given AST node to given
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// writer with given Renderer.
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type Renderer interface {
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Render(w io.Writer, source []byte, n ast.Node) error
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// AddOptions adds given option to this renderer.
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AddOptions(...Option)
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}
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type renderer struct {
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config *Config
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options map[OptionName]interface{}
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nodeRendererFuncsTmp map[ast.NodeKind]NodeRendererFunc
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maxKind int
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nodeRendererFuncs []NodeRendererFunc
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initSync sync.Once
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}
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// NewRenderer returns a new Renderer with given options.
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func NewRenderer(options ...Option) Renderer {
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config := NewConfig()
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for _, opt := range options {
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opt.SetConfig(config)
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}
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r := &renderer{
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options: map[OptionName]interface{}{},
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config: config,
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nodeRendererFuncsTmp: map[ast.NodeKind]NodeRendererFunc{},
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}
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return r
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}
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func (r *renderer) AddOptions(opts ...Option) {
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for _, opt := range opts {
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opt.SetConfig(r.config)
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}
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}
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func (r *renderer) Register(kind ast.NodeKind, v NodeRendererFunc) {
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r.nodeRendererFuncsTmp[kind] = v
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if int(kind) > r.maxKind {
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r.maxKind = int(kind)
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}
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}
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// Render renders the given AST node to the given writer with the given Renderer.
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func (r *renderer) Render(w io.Writer, source []byte, n ast.Node) error {
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r.initSync.Do(func() {
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r.options = r.config.Options
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r.config.NodeRenderers.Sort()
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l := len(r.config.NodeRenderers)
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for i := l - 1; i >= 0; i-- {
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v := r.config.NodeRenderers[i]
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nr, _ := v.Value.(NodeRenderer)
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if se, ok := v.Value.(SetOptioner); ok {
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for oname, ovalue := range r.options {
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se.SetOption(oname, ovalue)
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}
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}
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nr.RegisterFuncs(r)
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}
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r.nodeRendererFuncs = make([]NodeRendererFunc, r.maxKind+1)
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for kind, nr := range r.nodeRendererFuncsTmp {
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r.nodeRendererFuncs[kind] = nr
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}
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r.config = nil
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r.nodeRendererFuncsTmp = nil
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})
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writer, ok := w.(util.BufWriter)
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if !ok {
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writer = bufio.NewWriter(w)
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}
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err := ast.Walk(n, func(n ast.Node, entering bool) (ast.WalkStatus, error) {
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s := ast.WalkStatus(ast.WalkContinue)
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var err error
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f := r.nodeRendererFuncs[n.Kind()]
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if f != nil {
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s, err = f(writer, source, n, entering)
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}
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return s, err
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})
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if err != nil {
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return err
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}
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return writer.Flush()
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}
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