mirror of
				https://github.com/go-gitea/gitea
				synced 2025-09-28 03:28:13 +00:00 
			
		
		
		
	Close #24508 Main changes: As discussed in the issue 1. Change luminance calculation function to use [Relative Luminance](https://www.w3.org/WAI/GL/wiki/Relative_luminance) 2. Move the luminance related functions into color.go/color.js 3. Add tests for both the files (Not sure if test cases are too many now) Before (tests included by `UseLightTextOnBackground` are labels started with `##`): https://try.gitea.io/HesterG/testrepo/labels After: <img width="1307" alt="Screen Shot 2023-05-08 at 13 37 55" src="https://user-images.githubusercontent.com/17645053/236742562-fdfc3a4d-2fab-466b-9613-96f2bf96b4bc.png"> <img width="1289" alt="Screen Shot 2023-05-08 at 13 38 06" src="https://user-images.githubusercontent.com/17645053/236742570-022db68e-cec0-43bb-888a-fc54f5332cc3.png"> <img width="1299" alt="Screen Shot 2023-05-08 at 13 38 20" src="https://user-images.githubusercontent.com/17645053/236742572-9af1de45-fb7f-460b-828d-ba25fae20f51.png"> --------- Co-authored-by: silverwind <me@silverwind.io> Co-authored-by: Giteabot <teabot@gitea.io>
		
			
				
	
	
		
			66 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2023 The Gitea Authors. All rights reserved.
 | |
| // SPDX-License-Identifier: MIT
 | |
| package util
 | |
| 
 | |
| import (
 | |
| 	"fmt"
 | |
| 	"math"
 | |
| 	"strconv"
 | |
| 	"strings"
 | |
| )
 | |
| 
 | |
| // Check similar implementation in web_src/js/utils/color.js and keep synchronization
 | |
| 
 | |
| // Return R, G, B values defined in reletive luminance
 | |
| func getLuminanceRGB(channel float64) float64 {
 | |
| 	sRGB := channel / 255
 | |
| 	if sRGB <= 0.03928 {
 | |
| 		return sRGB / 12.92
 | |
| 	}
 | |
| 	return math.Pow((sRGB+0.055)/1.055, 2.4)
 | |
| }
 | |
| 
 | |
| // Get color as RGB values in 0..255 range from the hex color string (with or without #)
 | |
| func HexToRBGColor(colorString string) (float64, float64, float64) {
 | |
| 	hexString := colorString
 | |
| 	if strings.HasPrefix(colorString, "#") {
 | |
| 		hexString = colorString[1:]
 | |
| 	}
 | |
| 	// only support transfer of rgb, rgba, rrggbb and rrggbbaa
 | |
| 	// if not in these formats, use default values 0, 0, 0
 | |
| 	if len(hexString) != 3 && len(hexString) != 4 && len(hexString) != 6 && len(hexString) != 8 {
 | |
| 		return 0, 0, 0
 | |
| 	}
 | |
| 	if len(hexString) == 3 || len(hexString) == 4 {
 | |
| 		hexString = fmt.Sprintf("%c%c%c%c%c%c", hexString[0], hexString[0], hexString[1], hexString[1], hexString[2], hexString[2])
 | |
| 	}
 | |
| 	if len(hexString) == 8 {
 | |
| 		hexString = hexString[0:6]
 | |
| 	}
 | |
| 	color, err := strconv.ParseUint(hexString, 16, 64)
 | |
| 	if err != nil {
 | |
| 		return 0, 0, 0
 | |
| 	}
 | |
| 	r := float64(uint8(0xFF & (uint32(color) >> 16)))
 | |
| 	g := float64(uint8(0xFF & (uint32(color) >> 8)))
 | |
| 	b := float64(uint8(0xFF & uint32(color)))
 | |
| 	return r, g, b
 | |
| }
 | |
| 
 | |
| // return luminance given RGB channels
 | |
| // Reference from: https://www.w3.org/WAI/GL/wiki/Relative_luminance
 | |
| func GetLuminance(r, g, b float64) float64 {
 | |
| 	R := getLuminanceRGB(r)
 | |
| 	G := getLuminanceRGB(g)
 | |
| 	B := getLuminanceRGB(b)
 | |
| 	luminance := 0.2126*R + 0.7152*G + 0.0722*B
 | |
| 	return luminance
 | |
| }
 | |
| 
 | |
| // Reference from: https://firsching.ch/github_labels.html
 | |
| // In the future WCAG 3 APCA may be a better solution.
 | |
| // Check if text should use light color based on RGB of background
 | |
| func UseLightTextOnBackground(r, g, b float64) bool {
 | |
| 	return GetLuminance(r, g, b) < 0.453
 | |
| }
 |