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	* Update blevesearch v0.8.1 -> v1.0.7 * make vendor Co-authored-by: zeripath <art27@cantab.net>
		
			
				
	
	
		
			211 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			211 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| //  Copyright (c) 2017 Couchbase, Inc.
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| // 		http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| package geo
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| 
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| import (
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| 	"fmt"
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| 	"math"
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| 
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| 	"github.com/blevesearch/bleve/numeric"
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| )
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| 
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| // GeoBits is the number of bits used for a single geo point
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| // Currently this is 32bits for lon and 32bits for lat
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| var GeoBits uint = 32
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| 
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| var minLon = -180.0
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| var minLat = -90.0
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| var maxLon = 180.0
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| var maxLat = 90.0
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| var minLonRad = minLon * degreesToRadian
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| var minLatRad = minLat * degreesToRadian
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| var maxLonRad = maxLon * degreesToRadian
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| var maxLatRad = maxLat * degreesToRadian
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| var geoTolerance = 1e-6
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| var lonScale = float64((uint64(0x1)<<GeoBits)-1) / 360.0
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| var latScale = float64((uint64(0x1)<<GeoBits)-1) / 180.0
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| 
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| var geoHashMaxLength = 12
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| 
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| // Point represents a geo point.
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| type Point struct {
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| 	Lon float64 `json:"lon"`
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| 	Lat float64 `json:"lat"`
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| }
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| 
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| // MortonHash computes the morton hash value for the provided geo point
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| // This point is ordered as lon, lat.
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| func MortonHash(lon, lat float64) uint64 {
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| 	return numeric.Interleave(scaleLon(lon), scaleLat(lat))
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| }
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| 
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| func scaleLon(lon float64) uint64 {
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| 	rv := uint64((lon - minLon) * lonScale)
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| 	return rv
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| }
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| 
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| func scaleLat(lat float64) uint64 {
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| 	rv := uint64((lat - minLat) * latScale)
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| 	return rv
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| }
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| 
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| // MortonUnhashLon extracts the longitude value from the provided morton hash.
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| func MortonUnhashLon(hash uint64) float64 {
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| 	return unscaleLon(numeric.Deinterleave(hash))
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| }
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| 
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| // MortonUnhashLat extracts the latitude value from the provided morton hash.
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| func MortonUnhashLat(hash uint64) float64 {
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| 	return unscaleLat(numeric.Deinterleave(hash >> 1))
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| }
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| 
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| func unscaleLon(lon uint64) float64 {
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| 	return (float64(lon) / lonScale) + minLon
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| }
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| 
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| func unscaleLat(lat uint64) float64 {
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| 	return (float64(lat) / latScale) + minLat
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| }
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| 
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| // compareGeo will compare two float values and see if they are the same
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| // taking into consideration a known geo tolerance.
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| func compareGeo(a, b float64) float64 {
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| 	compare := a - b
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| 	if math.Abs(compare) <= geoTolerance {
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| 		return 0
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| 	}
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| 	return compare
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| }
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| 
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| // RectIntersects checks whether rectangles a and b intersect
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| func RectIntersects(aMinX, aMinY, aMaxX, aMaxY, bMinX, bMinY, bMaxX, bMaxY float64) bool {
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| 	return !(aMaxX < bMinX || aMinX > bMaxX || aMaxY < bMinY || aMinY > bMaxY)
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| }
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| 
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| // RectWithin checks whether box a is within box b
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| func RectWithin(aMinX, aMinY, aMaxX, aMaxY, bMinX, bMinY, bMaxX, bMaxY float64) bool {
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| 	rv := !(aMinX < bMinX || aMinY < bMinY || aMaxX > bMaxX || aMaxY > bMaxY)
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| 	return rv
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| }
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| 
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| // BoundingBoxContains checks whether the lon/lat point is within the box
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| func BoundingBoxContains(lon, lat, minLon, minLat, maxLon, maxLat float64) bool {
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| 	return compareGeo(lon, minLon) >= 0 && compareGeo(lon, maxLon) <= 0 &&
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| 		compareGeo(lat, minLat) >= 0 && compareGeo(lat, maxLat) <= 0
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| }
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| 
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| const degreesToRadian = math.Pi / 180
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| const radiansToDegrees = 180 / math.Pi
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| 
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| // DegreesToRadians converts an angle in degrees to radians
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| func DegreesToRadians(d float64) float64 {
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| 	return d * degreesToRadian
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| }
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| 
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| // RadiansToDegrees converts an angle in radians to degress
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| func RadiansToDegrees(r float64) float64 {
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| 	return r * radiansToDegrees
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| }
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| 
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| var earthMeanRadiusMeters = 6371008.7714
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| 
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| func RectFromPointDistance(lon, lat, dist float64) (float64, float64, float64, float64, error) {
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| 	err := checkLongitude(lon)
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| 	if err != nil {
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| 		return 0, 0, 0, 0, err
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| 	}
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| 	err = checkLatitude(lat)
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| 	if err != nil {
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| 		return 0, 0, 0, 0, err
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| 	}
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| 	radLon := DegreesToRadians(lon)
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| 	radLat := DegreesToRadians(lat)
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| 	radDistance := (dist + 7e-2) / earthMeanRadiusMeters
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| 
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| 	minLatL := radLat - radDistance
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| 	maxLatL := radLat + radDistance
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| 
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| 	var minLonL, maxLonL float64
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| 	if minLatL > minLatRad && maxLatL < maxLatRad {
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| 		deltaLon := asin(sin(radDistance) / cos(radLat))
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| 		minLonL = radLon - deltaLon
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| 		if minLonL < minLonRad {
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| 			minLonL += 2 * math.Pi
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| 		}
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| 		maxLonL = radLon + deltaLon
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| 		if maxLonL > maxLonRad {
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| 			maxLonL -= 2 * math.Pi
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| 		}
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| 	} else {
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| 		// pole is inside distance
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| 		minLatL = math.Max(minLatL, minLatRad)
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| 		maxLatL = math.Min(maxLatL, maxLatRad)
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| 		minLonL = minLonRad
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| 		maxLonL = maxLonRad
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| 	}
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| 
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| 	return RadiansToDegrees(minLonL),
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| 		RadiansToDegrees(maxLatL),
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| 		RadiansToDegrees(maxLonL),
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| 		RadiansToDegrees(minLatL),
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| 		nil
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| }
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| 
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| func checkLatitude(latitude float64) error {
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| 	if math.IsNaN(latitude) || latitude < minLat || latitude > maxLat {
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| 		return fmt.Errorf("invalid latitude %f; must be between %f and %f", latitude, minLat, maxLat)
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| 	}
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| 	return nil
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| }
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| 
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| func checkLongitude(longitude float64) error {
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| 	if math.IsNaN(longitude) || longitude < minLon || longitude > maxLon {
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| 		return fmt.Errorf("invalid longitude %f; must be between %f and %f", longitude, minLon, maxLon)
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| 	}
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| 	return nil
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| }
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| 
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| func BoundingRectangleForPolygon(polygon []Point) (
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| 	float64, float64, float64, float64, error) {
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| 	err := checkLongitude(polygon[0].Lon)
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| 	if err != nil {
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| 		return 0, 0, 0, 0, err
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| 	}
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| 	err = checkLatitude(polygon[0].Lat)
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| 	if err != nil {
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| 		return 0, 0, 0, 0, err
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| 	}
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| 	maxY, minY := polygon[0].Lat, polygon[0].Lat
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| 	maxX, minX := polygon[0].Lon, polygon[0].Lon
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| 	for i := 1; i < len(polygon); i++ {
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| 		err := checkLongitude(polygon[i].Lon)
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| 		if err != nil {
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| 			return 0, 0, 0, 0, err
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| 		}
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| 		err = checkLatitude(polygon[i].Lat)
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| 		if err != nil {
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| 			return 0, 0, 0, 0, err
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| 		}
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| 
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| 		maxY = math.Max(maxY, polygon[i].Lat)
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| 		minY = math.Min(minY, polygon[i].Lat)
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| 
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| 		maxX = math.Max(maxX, polygon[i].Lon)
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| 		minX = math.Min(minX, polygon[i].Lon)
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| 	}
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| 
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| 	return minX, maxY, maxX, minY, nil
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| }
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