mirror of
https://github.com/go-gitea/gitea
synced 2024-11-09 11:44:27 +00:00
226 lines
5.5 KiB
Go
Vendored
226 lines
5.5 KiB
Go
Vendored
// Copyright 2011 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package html
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import (
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"golang.org/x/net/html/atom"
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)
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// A NodeType is the type of a Node.
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type NodeType uint32
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const (
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ErrorNode NodeType = iota
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TextNode
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DocumentNode
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ElementNode
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CommentNode
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DoctypeNode
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// RawNode nodes are not returned by the parser, but can be part of the
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// Node tree passed to func Render to insert raw HTML (without escaping).
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// If so, this package makes no guarantee that the rendered HTML is secure
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// (from e.g. Cross Site Scripting attacks) or well-formed.
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RawNode
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scopeMarkerNode
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)
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// Section 12.2.4.3 says "The markers are inserted when entering applet,
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// object, marquee, template, td, th, and caption elements, and are used
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// to prevent formatting from "leaking" into applet, object, marquee,
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// template, td, th, and caption elements".
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var scopeMarker = Node{Type: scopeMarkerNode}
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// A Node consists of a NodeType and some Data (tag name for element nodes,
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// content for text) and are part of a tree of Nodes. Element nodes may also
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// have a Namespace and contain a slice of Attributes. Data is unescaped, so
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// that it looks like "a<b" rather than "a<b". For element nodes, DataAtom
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// is the atom for Data, or zero if Data is not a known tag name.
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//
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// An empty Namespace implies a "http://www.w3.org/1999/xhtml" namespace.
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// Similarly, "math" is short for "http://www.w3.org/1998/Math/MathML", and
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// "svg" is short for "http://www.w3.org/2000/svg".
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type Node struct {
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Parent, FirstChild, LastChild, PrevSibling, NextSibling *Node
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Type NodeType
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DataAtom atom.Atom
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Data string
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Namespace string
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Attr []Attribute
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}
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// InsertBefore inserts newChild as a child of n, immediately before oldChild
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// in the sequence of n's children. oldChild may be nil, in which case newChild
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// is appended to the end of n's children.
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//
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// It will panic if newChild already has a parent or siblings.
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func (n *Node) InsertBefore(newChild, oldChild *Node) {
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if newChild.Parent != nil || newChild.PrevSibling != nil || newChild.NextSibling != nil {
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panic("html: InsertBefore called for an attached child Node")
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}
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var prev, next *Node
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if oldChild != nil {
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prev, next = oldChild.PrevSibling, oldChild
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} else {
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prev = n.LastChild
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}
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if prev != nil {
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prev.NextSibling = newChild
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} else {
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n.FirstChild = newChild
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}
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if next != nil {
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next.PrevSibling = newChild
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} else {
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n.LastChild = newChild
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}
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newChild.Parent = n
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newChild.PrevSibling = prev
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newChild.NextSibling = next
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}
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// AppendChild adds a node c as a child of n.
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//
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// It will panic if c already has a parent or siblings.
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func (n *Node) AppendChild(c *Node) {
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if c.Parent != nil || c.PrevSibling != nil || c.NextSibling != nil {
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panic("html: AppendChild called for an attached child Node")
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}
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last := n.LastChild
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if last != nil {
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last.NextSibling = c
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} else {
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n.FirstChild = c
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}
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n.LastChild = c
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c.Parent = n
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c.PrevSibling = last
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}
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// RemoveChild removes a node c that is a child of n. Afterwards, c will have
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// no parent and no siblings.
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//
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// It will panic if c's parent is not n.
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func (n *Node) RemoveChild(c *Node) {
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if c.Parent != n {
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panic("html: RemoveChild called for a non-child Node")
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}
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if n.FirstChild == c {
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n.FirstChild = c.NextSibling
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}
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if c.NextSibling != nil {
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c.NextSibling.PrevSibling = c.PrevSibling
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}
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if n.LastChild == c {
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n.LastChild = c.PrevSibling
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}
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if c.PrevSibling != nil {
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c.PrevSibling.NextSibling = c.NextSibling
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}
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c.Parent = nil
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c.PrevSibling = nil
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c.NextSibling = nil
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}
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// reparentChildren reparents all of src's child nodes to dst.
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func reparentChildren(dst, src *Node) {
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for {
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child := src.FirstChild
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if child == nil {
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break
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}
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src.RemoveChild(child)
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dst.AppendChild(child)
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}
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}
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// clone returns a new node with the same type, data and attributes.
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// The clone has no parent, no siblings and no children.
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func (n *Node) clone() *Node {
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m := &Node{
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Type: n.Type,
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DataAtom: n.DataAtom,
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Data: n.Data,
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Attr: make([]Attribute, len(n.Attr)),
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}
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copy(m.Attr, n.Attr)
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return m
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}
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// nodeStack is a stack of nodes.
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type nodeStack []*Node
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// pop pops the stack. It will panic if s is empty.
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func (s *nodeStack) pop() *Node {
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i := len(*s)
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n := (*s)[i-1]
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*s = (*s)[:i-1]
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return n
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}
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// top returns the most recently pushed node, or nil if s is empty.
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func (s *nodeStack) top() *Node {
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if i := len(*s); i > 0 {
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return (*s)[i-1]
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}
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return nil
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}
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// index returns the index of the top-most occurrence of n in the stack, or -1
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// if n is not present.
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func (s *nodeStack) index(n *Node) int {
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for i := len(*s) - 1; i >= 0; i-- {
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if (*s)[i] == n {
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return i
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}
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}
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return -1
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}
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// contains returns whether a is within s.
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func (s *nodeStack) contains(a atom.Atom) bool {
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for _, n := range *s {
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if n.DataAtom == a && n.Namespace == "" {
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return true
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}
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}
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return false
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}
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// insert inserts a node at the given index.
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func (s *nodeStack) insert(i int, n *Node) {
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(*s) = append(*s, nil)
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copy((*s)[i+1:], (*s)[i:])
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(*s)[i] = n
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}
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// remove removes a node from the stack. It is a no-op if n is not present.
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func (s *nodeStack) remove(n *Node) {
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i := s.index(n)
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if i == -1 {
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return
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}
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copy((*s)[i:], (*s)[i+1:])
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j := len(*s) - 1
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(*s)[j] = nil
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*s = (*s)[:j]
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}
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type insertionModeStack []insertionMode
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func (s *insertionModeStack) pop() (im insertionMode) {
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i := len(*s)
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im = (*s)[i-1]
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*s = (*s)[:i-1]
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return im
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}
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func (s *insertionModeStack) top() insertionMode {
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if i := len(*s); i > 0 {
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return (*s)[i-1]
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}
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return nil
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}
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