1
1
mirror of https://github.com/go-gitea/gitea synced 2024-06-01 08:55:47 +00:00
gitea/vendor/github.com/gliderlabs/ssh/server.go
zeripath f825f20d49
Upgrade Gliderlabs SSH to 0.3.3 and add FailedConnectionCallback (#16278)
* Upgrade Gliderlabs SSH to 0.3.3 and add FailedConnectionCallback

Following the merging of https://github.com/gliderlabs/ssh/pull/143 we
can now report connections to the ssh server that have failed before
public key exchange has completed using the standard fail2ban message.

This PR updates Gliderlabs SSH and adds a callback that will provide this
logging.

Signed-off-by: Andrew Thornton <art27@cantab.net>

* move the callback to its own function to make the logging appear little nicer

Signed-off-by: Andrew Thornton <art27@cantab.net>
2021-06-28 13:05:27 -04:00

450 lines
12 KiB
Go
Vendored

package ssh
import (
"context"
"errors"
"fmt"
"net"
"sync"
"time"
gossh "golang.org/x/crypto/ssh"
)
// ErrServerClosed is returned by the Server's Serve, ListenAndServe,
// and ListenAndServeTLS methods after a call to Shutdown or Close.
var ErrServerClosed = errors.New("ssh: Server closed")
type SubsystemHandler func(s Session)
var DefaultSubsystemHandlers = map[string]SubsystemHandler{}
type RequestHandler func(ctx Context, srv *Server, req *gossh.Request) (ok bool, payload []byte)
var DefaultRequestHandlers = map[string]RequestHandler{}
type ChannelHandler func(srv *Server, conn *gossh.ServerConn, newChan gossh.NewChannel, ctx Context)
var DefaultChannelHandlers = map[string]ChannelHandler{
"session": DefaultSessionHandler,
}
// Server defines parameters for running an SSH server. The zero value for
// Server is a valid configuration. When both PasswordHandler and
// PublicKeyHandler are nil, no client authentication is performed.
type Server struct {
Addr string // TCP address to listen on, ":22" if empty
Handler Handler // handler to invoke, ssh.DefaultHandler if nil
HostSigners []Signer // private keys for the host key, must have at least one
Version string // server version to be sent before the initial handshake
KeyboardInteractiveHandler KeyboardInteractiveHandler // keyboard-interactive authentication handler
PasswordHandler PasswordHandler // password authentication handler
PublicKeyHandler PublicKeyHandler // public key authentication handler
PtyCallback PtyCallback // callback for allowing PTY sessions, allows all if nil
ConnCallback ConnCallback // optional callback for wrapping net.Conn before handling
LocalPortForwardingCallback LocalPortForwardingCallback // callback for allowing local port forwarding, denies all if nil
ReversePortForwardingCallback ReversePortForwardingCallback // callback for allowing reverse port forwarding, denies all if nil
ServerConfigCallback ServerConfigCallback // callback for configuring detailed SSH options
SessionRequestCallback SessionRequestCallback // callback for allowing or denying SSH sessions
ConnectionFailedCallback ConnectionFailedCallback // callback to report connection failures
IdleTimeout time.Duration // connection timeout when no activity, none if empty
MaxTimeout time.Duration // absolute connection timeout, none if empty
// ChannelHandlers allow overriding the built-in session handlers or provide
// extensions to the protocol, such as tcpip forwarding. By default only the
// "session" handler is enabled.
ChannelHandlers map[string]ChannelHandler
// RequestHandlers allow overriding the server-level request handlers or
// provide extensions to the protocol, such as tcpip forwarding. By default
// no handlers are enabled.
RequestHandlers map[string]RequestHandler
// SubsystemHandlers are handlers which are similar to the usual SSH command
// handlers, but handle named subsystems.
SubsystemHandlers map[string]SubsystemHandler
listenerWg sync.WaitGroup
mu sync.RWMutex
listeners map[net.Listener]struct{}
conns map[*gossh.ServerConn]struct{}
connWg sync.WaitGroup
doneChan chan struct{}
}
func (srv *Server) ensureHostSigner() error {
srv.mu.Lock()
defer srv.mu.Unlock()
if len(srv.HostSigners) == 0 {
signer, err := generateSigner()
if err != nil {
return err
}
srv.HostSigners = append(srv.HostSigners, signer)
}
return nil
}
func (srv *Server) ensureHandlers() {
srv.mu.Lock()
defer srv.mu.Unlock()
if srv.RequestHandlers == nil {
srv.RequestHandlers = map[string]RequestHandler{}
for k, v := range DefaultRequestHandlers {
srv.RequestHandlers[k] = v
}
}
if srv.ChannelHandlers == nil {
srv.ChannelHandlers = map[string]ChannelHandler{}
for k, v := range DefaultChannelHandlers {
srv.ChannelHandlers[k] = v
}
}
if srv.SubsystemHandlers == nil {
srv.SubsystemHandlers = map[string]SubsystemHandler{}
for k, v := range DefaultSubsystemHandlers {
srv.SubsystemHandlers[k] = v
}
}
}
func (srv *Server) config(ctx Context) *gossh.ServerConfig {
srv.mu.RLock()
defer srv.mu.RUnlock()
var config *gossh.ServerConfig
if srv.ServerConfigCallback == nil {
config = &gossh.ServerConfig{}
} else {
config = srv.ServerConfigCallback(ctx)
}
for _, signer := range srv.HostSigners {
config.AddHostKey(signer)
}
if srv.PasswordHandler == nil && srv.PublicKeyHandler == nil && srv.KeyboardInteractiveHandler == nil {
config.NoClientAuth = true
}
if srv.Version != "" {
config.ServerVersion = "SSH-2.0-" + srv.Version
}
if srv.PasswordHandler != nil {
config.PasswordCallback = func(conn gossh.ConnMetadata, password []byte) (*gossh.Permissions, error) {
applyConnMetadata(ctx, conn)
if ok := srv.PasswordHandler(ctx, string(password)); !ok {
return ctx.Permissions().Permissions, fmt.Errorf("permission denied")
}
return ctx.Permissions().Permissions, nil
}
}
if srv.PublicKeyHandler != nil {
config.PublicKeyCallback = func(conn gossh.ConnMetadata, key gossh.PublicKey) (*gossh.Permissions, error) {
applyConnMetadata(ctx, conn)
if ok := srv.PublicKeyHandler(ctx, key); !ok {
return ctx.Permissions().Permissions, fmt.Errorf("permission denied")
}
ctx.SetValue(ContextKeyPublicKey, key)
return ctx.Permissions().Permissions, nil
}
}
if srv.KeyboardInteractiveHandler != nil {
config.KeyboardInteractiveCallback = func(conn gossh.ConnMetadata, challenger gossh.KeyboardInteractiveChallenge) (*gossh.Permissions, error) {
applyConnMetadata(ctx, conn)
if ok := srv.KeyboardInteractiveHandler(ctx, challenger); !ok {
return ctx.Permissions().Permissions, fmt.Errorf("permission denied")
}
return ctx.Permissions().Permissions, nil
}
}
return config
}
// Handle sets the Handler for the server.
func (srv *Server) Handle(fn Handler) {
srv.mu.Lock()
defer srv.mu.Unlock()
srv.Handler = fn
}
// Close immediately closes all active listeners and all active
// connections.
//
// Close returns any error returned from closing the Server's
// underlying Listener(s).
func (srv *Server) Close() error {
srv.mu.Lock()
defer srv.mu.Unlock()
srv.closeDoneChanLocked()
err := srv.closeListenersLocked()
for c := range srv.conns {
c.Close()
delete(srv.conns, c)
}
return err
}
// Shutdown gracefully shuts down the server without interrupting any
// active connections. Shutdown works by first closing all open
// listeners, and then waiting indefinitely for connections to close.
// If the provided context expires before the shutdown is complete,
// then the context's error is returned.
func (srv *Server) Shutdown(ctx context.Context) error {
srv.mu.Lock()
lnerr := srv.closeListenersLocked()
srv.closeDoneChanLocked()
srv.mu.Unlock()
finished := make(chan struct{}, 1)
go func() {
srv.listenerWg.Wait()
srv.connWg.Wait()
finished <- struct{}{}
}()
select {
case <-ctx.Done():
return ctx.Err()
case <-finished:
return lnerr
}
}
// Serve accepts incoming connections on the Listener l, creating a new
// connection goroutine for each. The connection goroutines read requests and then
// calls srv.Handler to handle sessions.
//
// Serve always returns a non-nil error.
func (srv *Server) Serve(l net.Listener) error {
srv.ensureHandlers()
defer l.Close()
if err := srv.ensureHostSigner(); err != nil {
return err
}
if srv.Handler == nil {
srv.Handler = DefaultHandler
}
var tempDelay time.Duration
srv.trackListener(l, true)
defer srv.trackListener(l, false)
for {
conn, e := l.Accept()
if e != nil {
select {
case <-srv.getDoneChan():
return ErrServerClosed
default:
}
if ne, ok := e.(net.Error); ok && ne.Temporary() {
if tempDelay == 0 {
tempDelay = 5 * time.Millisecond
} else {
tempDelay *= 2
}
if max := 1 * time.Second; tempDelay > max {
tempDelay = max
}
time.Sleep(tempDelay)
continue
}
return e
}
go srv.HandleConn(conn)
}
}
func (srv *Server) HandleConn(newConn net.Conn) {
ctx, cancel := newContext(srv)
if srv.ConnCallback != nil {
cbConn := srv.ConnCallback(ctx, newConn)
if cbConn == nil {
newConn.Close()
return
}
newConn = cbConn
}
conn := &serverConn{
Conn: newConn,
idleTimeout: srv.IdleTimeout,
closeCanceler: cancel,
}
if srv.MaxTimeout > 0 {
conn.maxDeadline = time.Now().Add(srv.MaxTimeout)
}
defer conn.Close()
sshConn, chans, reqs, err := gossh.NewServerConn(conn, srv.config(ctx))
if err != nil {
if srv.ConnectionFailedCallback != nil {
srv.ConnectionFailedCallback(conn, err)
}
return
}
srv.trackConn(sshConn, true)
defer srv.trackConn(sshConn, false)
ctx.SetValue(ContextKeyConn, sshConn)
applyConnMetadata(ctx, sshConn)
//go gossh.DiscardRequests(reqs)
go srv.handleRequests(ctx, reqs)
for ch := range chans {
handler := srv.ChannelHandlers[ch.ChannelType()]
if handler == nil {
handler = srv.ChannelHandlers["default"]
}
if handler == nil {
ch.Reject(gossh.UnknownChannelType, "unsupported channel type")
continue
}
go handler(srv, sshConn, ch, ctx)
}
}
func (srv *Server) handleRequests(ctx Context, in <-chan *gossh.Request) {
for req := range in {
handler := srv.RequestHandlers[req.Type]
if handler == nil {
handler = srv.RequestHandlers["default"]
}
if handler == nil {
req.Reply(false, nil)
continue
}
/*reqCtx, cancel := context.WithCancel(ctx)
defer cancel() */
ret, payload := handler(ctx, srv, req)
req.Reply(ret, payload)
}
}
// ListenAndServe listens on the TCP network address srv.Addr and then calls
// Serve to handle incoming connections. If srv.Addr is blank, ":22" is used.
// ListenAndServe always returns a non-nil error.
func (srv *Server) ListenAndServe() error {
addr := srv.Addr
if addr == "" {
addr = ":22"
}
ln, err := net.Listen("tcp", addr)
if err != nil {
return err
}
return srv.Serve(ln)
}
// AddHostKey adds a private key as a host key. If an existing host key exists
// with the same algorithm, it is overwritten. Each server config must have at
// least one host key.
func (srv *Server) AddHostKey(key Signer) {
srv.mu.Lock()
defer srv.mu.Unlock()
// these are later added via AddHostKey on ServerConfig, which performs the
// check for one of every algorithm.
// This check is based on the AddHostKey method from the x/crypto/ssh
// library. This allows us to only keep one active key for each type on a
// server at once. So, if you're dynamically updating keys at runtime, this
// list will not keep growing.
for i, k := range srv.HostSigners {
if k.PublicKey().Type() == key.PublicKey().Type() {
srv.HostSigners[i] = key
return
}
}
srv.HostSigners = append(srv.HostSigners, key)
}
// SetOption runs a functional option against the server.
func (srv *Server) SetOption(option Option) error {
// NOTE: there is a potential race here for any option that doesn't call an
// internal method. We can't actually lock here because if something calls
// (as an example) AddHostKey, it will deadlock.
//srv.mu.Lock()
//defer srv.mu.Unlock()
return option(srv)
}
func (srv *Server) getDoneChan() <-chan struct{} {
srv.mu.Lock()
defer srv.mu.Unlock()
return srv.getDoneChanLocked()
}
func (srv *Server) getDoneChanLocked() chan struct{} {
if srv.doneChan == nil {
srv.doneChan = make(chan struct{})
}
return srv.doneChan
}
func (srv *Server) closeDoneChanLocked() {
ch := srv.getDoneChanLocked()
select {
case <-ch:
// Already closed. Don't close again.
default:
// Safe to close here. We're the only closer, guarded
// by srv.mu.
close(ch)
}
}
func (srv *Server) closeListenersLocked() error {
var err error
for ln := range srv.listeners {
if cerr := ln.Close(); cerr != nil && err == nil {
err = cerr
}
delete(srv.listeners, ln)
}
return err
}
func (srv *Server) trackListener(ln net.Listener, add bool) {
srv.mu.Lock()
defer srv.mu.Unlock()
if srv.listeners == nil {
srv.listeners = make(map[net.Listener]struct{})
}
if add {
// If the *Server is being reused after a previous
// Close or Shutdown, reset its doneChan:
if len(srv.listeners) == 0 && len(srv.conns) == 0 {
srv.doneChan = nil
}
srv.listeners[ln] = struct{}{}
srv.listenerWg.Add(1)
} else {
delete(srv.listeners, ln)
srv.listenerWg.Done()
}
}
func (srv *Server) trackConn(c *gossh.ServerConn, add bool) {
srv.mu.Lock()
defer srv.mu.Unlock()
if srv.conns == nil {
srv.conns = make(map[*gossh.ServerConn]struct{})
}
if add {
srv.conns[c] = struct{}{}
srv.connWg.Add(1)
} else {
delete(srv.conns, c)
srv.connWg.Done()
}
}