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gitea/modules/markup/html_emoji.go
wxiaoguang 61be51e56b
Refactor markup package (#32399)
To make the markup package easier to maintain:
1. Split some go files into small files
2. Use a shared util.NopCloser, remove duplicate code
3. Remove unused functions
2024-11-04 10:59:50 +00:00

116 lines
2.9 KiB
Go

// Copyright 2024 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package markup
import (
"strings"
"code.gitea.io/gitea/modules/emoji"
"code.gitea.io/gitea/modules/setting"
"golang.org/x/net/html"
"golang.org/x/net/html/atom"
)
func createEmoji(content, class, name string) *html.Node {
span := &html.Node{
Type: html.ElementNode,
Data: atom.Span.String(),
Attr: []html.Attribute{},
}
if class != "" {
span.Attr = append(span.Attr, html.Attribute{Key: "class", Val: class})
}
if name != "" {
span.Attr = append(span.Attr, html.Attribute{Key: "aria-label", Val: name})
}
text := &html.Node{
Type: html.TextNode,
Data: content,
}
span.AppendChild(text)
return span
}
func createCustomEmoji(alias string) *html.Node {
span := &html.Node{
Type: html.ElementNode,
Data: atom.Span.String(),
Attr: []html.Attribute{},
}
span.Attr = append(span.Attr, html.Attribute{Key: "class", Val: "emoji"})
span.Attr = append(span.Attr, html.Attribute{Key: "aria-label", Val: alias})
img := &html.Node{
Type: html.ElementNode,
DataAtom: atom.Img,
Data: "img",
Attr: []html.Attribute{},
}
img.Attr = append(img.Attr, html.Attribute{Key: "alt", Val: ":" + alias + ":"})
img.Attr = append(img.Attr, html.Attribute{Key: "src", Val: setting.StaticURLPrefix + "/assets/img/emoji/" + alias + ".png"})
span.AppendChild(img)
return span
}
// emojiShortCodeProcessor for rendering text like :smile: into emoji
func emojiShortCodeProcessor(ctx *RenderContext, node *html.Node) {
start := 0
next := node.NextSibling
for node != nil && node != next && start < len(node.Data) {
m := emojiShortCodeRegex.FindStringSubmatchIndex(node.Data[start:])
if m == nil {
return
}
m[0] += start
m[1] += start
start = m[1]
alias := node.Data[m[0]:m[1]]
alias = strings.ReplaceAll(alias, ":", "")
converted := emoji.FromAlias(alias)
if converted == nil {
// check if this is a custom reaction
if _, exist := setting.UI.CustomEmojisMap[alias]; exist {
replaceContent(node, m[0], m[1], createCustomEmoji(alias))
node = node.NextSibling.NextSibling
start = 0
continue
}
continue
}
replaceContent(node, m[0], m[1], createEmoji(converted.Emoji, "emoji", converted.Description))
node = node.NextSibling.NextSibling
start = 0
}
}
// emoji processor to match emoji and add emoji class
func emojiProcessor(ctx *RenderContext, node *html.Node) {
start := 0
next := node.NextSibling
for node != nil && node != next && start < len(node.Data) {
m := emoji.FindEmojiSubmatchIndex(node.Data[start:])
if m == nil {
return
}
m[0] += start
m[1] += start
codepoint := node.Data[m[0]:m[1]]
start = m[1]
val := emoji.FromCode(codepoint)
if val != nil {
replaceContent(node, m[0], m[1], createEmoji(codepoint, "emoji", val.Description))
node = node.NextSibling.NextSibling
start = 0
}
}
}