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	* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2012, Google Inc. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package sync2
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// What's in a name? Channels have all you need to emulate a counting
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// semaphore with a boatload of extra functionality. However, in some
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// cases, you just want a familiar API.
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import (
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	"time"
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)
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// Semaphore is a counting semaphore with the option to
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// specify a timeout.
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type Semaphore struct {
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	slots   chan struct{}
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	timeout time.Duration
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}
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// NewSemaphore creates a Semaphore. The count parameter must be a positive
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// number. A timeout of zero means that there is no timeout.
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func NewSemaphore(count int, timeout time.Duration) *Semaphore {
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	sem := &Semaphore{
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		slots:   make(chan struct{}, count),
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		timeout: timeout,
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	}
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	for i := 0; i < count; i++ {
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		sem.slots <- struct{}{}
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	}
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	return sem
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}
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// Acquire returns true on successful acquisition, and
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// false on a timeout.
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func (sem *Semaphore) Acquire() bool {
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	if sem.timeout == 0 {
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		<-sem.slots
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		return true
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	}
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	select {
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	case <-sem.slots:
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		return true
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	case <-time.After(sem.timeout):
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		return false
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	}
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}
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// Release releases the acquired semaphore. You must
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// not release more than the number of semaphores you've
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// acquired.
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func (sem *Semaphore) Release() {
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	sem.slots <- struct{}{}
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}
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