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			161 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			161 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright (c) 2012-2016 The go-diff authors. All rights reserved.
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// https://github.com/sergi/go-diff
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// See the included LICENSE file for license details.
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//
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// go-diff is a Go implementation of Google's Diff, Match, and Patch library
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// Original library is Copyright (c) 2006 Google Inc.
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// http://code.google.com/p/google-diff-match-patch/
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package diffmatchpatch
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import (
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	"math"
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)
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// MatchMain locates the best instance of 'pattern' in 'text' near 'loc'.
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// Returns -1 if no match found.
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func (dmp *DiffMatchPatch) MatchMain(text, pattern string, loc int) int {
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	// Check for null inputs not needed since null can't be passed in C#.
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	loc = int(math.Max(0, math.Min(float64(loc), float64(len(text)))))
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	if text == pattern {
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		// Shortcut (potentially not guaranteed by the algorithm)
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		return 0
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	} else if len(text) == 0 {
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		// Nothing to match.
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		return -1
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	} else if loc+len(pattern) <= len(text) && text[loc:loc+len(pattern)] == pattern {
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		// Perfect match at the perfect spot!  (Includes case of null pattern)
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		return loc
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	}
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	// Do a fuzzy compare.
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	return dmp.MatchBitap(text, pattern, loc)
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}
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// MatchBitap locates the best instance of 'pattern' in 'text' near 'loc' using the Bitap algorithm.
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// Returns -1 if no match was found.
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func (dmp *DiffMatchPatch) MatchBitap(text, pattern string, loc int) int {
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	// Initialise the alphabet.
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	s := dmp.MatchAlphabet(pattern)
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	// Highest score beyond which we give up.
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	scoreThreshold := dmp.MatchThreshold
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	// Is there a nearby exact match? (speedup)
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	bestLoc := indexOf(text, pattern, loc)
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	if bestLoc != -1 {
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		scoreThreshold = math.Min(dmp.matchBitapScore(0, bestLoc, loc,
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			pattern), scoreThreshold)
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		// What about in the other direction? (speedup)
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		bestLoc = lastIndexOf(text, pattern, loc+len(pattern))
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		if bestLoc != -1 {
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			scoreThreshold = math.Min(dmp.matchBitapScore(0, bestLoc, loc,
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				pattern), scoreThreshold)
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		}
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	}
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	// Initialise the bit arrays.
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	matchmask := 1 << uint((len(pattern) - 1))
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	bestLoc = -1
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	var binMin, binMid int
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	binMax := len(pattern) + len(text)
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	lastRd := []int{}
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	for d := 0; d < len(pattern); d++ {
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		// Scan for the best match; each iteration allows for one more error. Run a binary search to determine how far from 'loc' we can stray at this error level.
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		binMin = 0
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		binMid = binMax
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		for binMin < binMid {
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			if dmp.matchBitapScore(d, loc+binMid, loc, pattern) <= scoreThreshold {
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				binMin = binMid
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			} else {
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				binMax = binMid
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			}
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			binMid = (binMax-binMin)/2 + binMin
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		}
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		// Use the result from this iteration as the maximum for the next.
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		binMax = binMid
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		start := int(math.Max(1, float64(loc-binMid+1)))
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		finish := int(math.Min(float64(loc+binMid), float64(len(text))) + float64(len(pattern)))
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		rd := make([]int, finish+2)
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		rd[finish+1] = (1 << uint(d)) - 1
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		for j := finish; j >= start; j-- {
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			var charMatch int
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			if len(text) <= j-1 {
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				// Out of range.
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				charMatch = 0
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			} else if _, ok := s[text[j-1]]; !ok {
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				charMatch = 0
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			} else {
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				charMatch = s[text[j-1]]
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			}
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			if d == 0 {
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				// First pass: exact match.
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				rd[j] = ((rd[j+1] << 1) | 1) & charMatch
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			} else {
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				// Subsequent passes: fuzzy match.
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				rd[j] = ((rd[j+1]<<1)|1)&charMatch | (((lastRd[j+1] | lastRd[j]) << 1) | 1) | lastRd[j+1]
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			}
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			if (rd[j] & matchmask) != 0 {
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				score := dmp.matchBitapScore(d, j-1, loc, pattern)
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				// This match will almost certainly be better than any existing match.  But check anyway.
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				if score <= scoreThreshold {
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					// Told you so.
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					scoreThreshold = score
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					bestLoc = j - 1
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					if bestLoc > loc {
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						// When passing loc, don't exceed our current distance from loc.
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						start = int(math.Max(1, float64(2*loc-bestLoc)))
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					} else {
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						// Already passed loc, downhill from here on in.
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						break
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					}
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				}
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			}
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		}
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		if dmp.matchBitapScore(d+1, loc, loc, pattern) > scoreThreshold {
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			// No hope for a (better) match at greater error levels.
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			break
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		}
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		lastRd = rd
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	}
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	return bestLoc
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}
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// matchBitapScore computes and returns the score for a match with e errors and x location.
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func (dmp *DiffMatchPatch) matchBitapScore(e, x, loc int, pattern string) float64 {
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	accuracy := float64(e) / float64(len(pattern))
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	proximity := math.Abs(float64(loc - x))
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	if dmp.MatchDistance == 0 {
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		// Dodge divide by zero error.
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		if proximity == 0 {
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			return accuracy
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		}
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		return 1.0
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	}
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	return accuracy + (proximity / float64(dmp.MatchDistance))
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}
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// MatchAlphabet initialises the alphabet for the Bitap algorithm.
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func (dmp *DiffMatchPatch) MatchAlphabet(pattern string) map[byte]int {
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	s := map[byte]int{}
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	charPattern := []byte(pattern)
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	for _, c := range charPattern {
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		_, ok := s[c]
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		if !ok {
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			s[c] = 0
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		}
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	}
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	i := 0
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	for _, c := range charPattern {
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		value := s[c] | int(uint(1)<<uint((len(pattern)-i-1)))
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		s[c] = value
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		i++
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	}
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	return s
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}
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