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	* Add config option to hide issue events Adds a config option `HIDE_ISSUE_EVENTS` to hide most issue events (changed labels, milestones, projects...) on the issue detail page. If this is true, only the following events (comment types) are shown: * plain comments * closed/reopned/merged * reviews * Make configurable using a list * Add docs * Add missing newline * Fix merge issues * Allow changes per user settings * Fix lint * Rm old docs * Apply suggestions from code review * Use bitsets * Rm comment * fmt * Fix lint * Use variable/constant to provide key * fmt * fix lint * refactor * Add a prefix for user setting key * Add license comment * Add license comment * Update services/forms/user_form_hidden_comments.go Co-authored-by: Gusted <williamzijl7@hotmail.com> * check len == 0 Co-authored-by: wxiaoguang <wxiaoguang@gmail.com> Co-authored-by: zeripath <art27@cantab.net> Co-authored-by: Gusted <williamzijl7@hotmail.com> Co-authored-by: 6543 <6543@obermui.de>
		
			
				
	
	
		
			149 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			149 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2021 The Gitea Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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package user
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import (
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	"context"
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	"fmt"
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	"strings"
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	"code.gitea.io/gitea/models/db"
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	"xorm.io/builder"
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)
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// Setting is a key value store of user settings
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type Setting struct {
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	ID           int64  `xorm:"pk autoincr"`
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	UserID       int64  `xorm:"index unique(key_userid)"`              // to load all of someone's settings
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	SettingKey   string `xorm:"varchar(255) index unique(key_userid)"` // ensure key is always lowercase
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	SettingValue string `xorm:"text"`
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}
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// TableName sets the table name for the settings struct
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func (s *Setting) TableName() string {
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	return "user_setting"
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}
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func init() {
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	db.RegisterModel(new(Setting))
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}
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// GetUserSettings returns specific settings from user
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func GetUserSettings(uid int64, keys []string) (map[string]*Setting, error) {
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	settings := make([]*Setting, 0, len(keys))
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	if err := db.GetEngine(db.DefaultContext).
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		Where("user_id=?", uid).
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		And(builder.In("setting_key", keys)).
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		Find(&settings); err != nil {
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		return nil, err
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	}
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	settingsMap := make(map[string]*Setting)
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	for _, s := range settings {
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		settingsMap[s.SettingKey] = s
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	}
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	return settingsMap, nil
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}
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// GetUserAllSettings returns all settings from user
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func GetUserAllSettings(uid int64) (map[string]*Setting, error) {
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	settings := make([]*Setting, 0, 5)
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	if err := db.GetEngine(db.DefaultContext).
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		Where("user_id=?", uid).
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		Find(&settings); err != nil {
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		return nil, err
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	}
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	settingsMap := make(map[string]*Setting)
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	for _, s := range settings {
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		settingsMap[s.SettingKey] = s
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	}
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	return settingsMap, nil
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}
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func validateUserSettingKey(key string) error {
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	if len(key) == 0 {
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		return fmt.Errorf("setting key must be set")
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	}
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	if strings.ToLower(key) != key {
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		return fmt.Errorf("setting key should be lowercase")
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	}
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	return nil
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}
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// GetUserSetting gets a specific setting for a user
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func GetUserSetting(userID int64, key string, def ...string) (string, error) {
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	if err := validateUserSettingKey(key); err != nil {
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		return "", err
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	}
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	setting := &Setting{UserID: userID, SettingKey: key}
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	has, err := db.GetEngine(db.DefaultContext).Get(setting)
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	if err != nil {
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		return "", err
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	}
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	if !has {
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		if len(def) == 1 {
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			return def[0], nil
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		}
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		return "", nil
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	}
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	return setting.SettingValue, nil
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}
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// DeleteUserSetting deletes a specific setting for a user
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func DeleteUserSetting(userID int64, key string) error {
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	if err := validateUserSettingKey(key); err != nil {
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		return err
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	}
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	_, err := db.GetEngine(db.DefaultContext).Delete(&Setting{UserID: userID, SettingKey: key})
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	return err
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}
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// SetUserSetting updates a users' setting for a specific key
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func SetUserSetting(userID int64, key, value string) error {
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	if err := validateUserSettingKey(key); err != nil {
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		return err
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	}
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	return upsertUserSettingValue(userID, key, value)
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}
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func upsertUserSettingValue(userID int64, key, value string) error {
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	return db.WithTx(func(ctx context.Context) error {
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		e := db.GetEngine(ctx)
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		// here we use a general method to do a safe upsert for different databases (and most transaction levels)
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		// 1. try to UPDATE the record and acquire the transaction write lock
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		//    if UPDATE returns non-zero rows are changed, OK, the setting is saved correctly
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		//    if UPDATE returns "0 rows changed", two possibilities: (a) record doesn't exist  (b) value is not changed
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		// 2. do a SELECT to check if the row exists or not (we already have the transaction lock)
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		// 3. if the row doesn't exist, do an INSERT (we are still protected by the transaction lock, so it's safe)
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		//
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		// to optimize the SELECT in step 2, we can use an extra column like `revision=revision+1`
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		//    to make sure the UPDATE always returns a non-zero value for existing (unchanged) records.
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		res, err := e.Exec("UPDATE user_setting SET setting_value=? WHERE setting_key=? AND user_id=?", value, key, userID)
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		if err != nil {
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			return err
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		}
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		rows, _ := res.RowsAffected()
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		if rows > 0 {
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			// the existing row is updated, so we can return
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			return nil
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		}
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		// in case the value isn't changed, update would return 0 rows changed, so we need this check
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		has, err := e.Exist(&Setting{UserID: userID, SettingKey: key})
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		if err != nil {
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			return err
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		}
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		if has {
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			return nil
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		}
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		// if no existing row, insert a new row
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		_, err = e.Insert(&Setting{UserID: userID, SettingKey: key, SettingValue: value})
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		return err
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	})
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}
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