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	* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
		
			
				
	
	
		
			64 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Code generated by protoc-gen-go.
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// source: MapReduce.proto
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// DO NOT EDIT!
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package proto
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import proto1 "github.com/golang/protobuf/proto"
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import math "math"
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// Reference imports to suppress errors if they are not otherwise used.
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var _ = proto1.Marshal
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var _ = math.Inf
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type ScanMetrics struct {
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	Metrics          []*NameInt64Pair `protobuf:"bytes,1,rep,name=metrics" json:"metrics,omitempty"`
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	XXX_unrecognized []byte           `json:"-"`
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}
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func (m *ScanMetrics) Reset()         { *m = ScanMetrics{} }
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func (m *ScanMetrics) String() string { return proto1.CompactTextString(m) }
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func (*ScanMetrics) ProtoMessage()    {}
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func (m *ScanMetrics) GetMetrics() []*NameInt64Pair {
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	if m != nil {
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		return m.Metrics
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	}
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	return nil
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}
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type TableSnapshotRegionSplit struct {
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	Locations        []string     `protobuf:"bytes,2,rep,name=locations" json:"locations,omitempty"`
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	Table            *TableSchema `protobuf:"bytes,3,opt,name=table" json:"table,omitempty"`
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	Region           *RegionInfo  `protobuf:"bytes,4,opt,name=region" json:"region,omitempty"`
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	XXX_unrecognized []byte       `json:"-"`
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}
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func (m *TableSnapshotRegionSplit) Reset()         { *m = TableSnapshotRegionSplit{} }
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func (m *TableSnapshotRegionSplit) String() string { return proto1.CompactTextString(m) }
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func (*TableSnapshotRegionSplit) ProtoMessage()    {}
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func (m *TableSnapshotRegionSplit) GetLocations() []string {
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	if m != nil {
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		return m.Locations
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	}
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	return nil
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}
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func (m *TableSnapshotRegionSplit) GetTable() *TableSchema {
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	if m != nil {
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		return m.Table
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	}
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	return nil
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}
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func (m *TableSnapshotRegionSplit) GetRegion() *RegionInfo {
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	if m != nil {
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		return m.Region
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	}
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	return nil
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}
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func init() {
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}
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